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July 11th, 2007, 06:35 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Qm said
Repel and attack when meeting a size 6 monster. Not very useful, but a bonus.
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July 11th, 2007, 08:57 AM
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BANNED USER
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Re: Qm said
They don't repel smaller enemies?
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July 11th, 2007, 09:31 AM
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Join Date: Aug 2003
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Re: Qm said
They do.
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July 15th, 2007, 04:28 AM
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National Security Advisor
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Re: Qm said
Sorry for jumping in so late. I've been busy all week, but thankfully I have free time every now and then, and can follow these discussions.
I'd rather have "hard to lead" unit ability that makes a unit take more than 1 leadership slot. E.g. leading 1 elephant is like leading 3 men, so a 60 ldr commander can only lead 20 elephants, so the squad sizes are smaller except if you use high-ldr commanders, which are national and leave you with one less mage and have to be protected.
Taskmasters etc would be able to ignore this command.
Of course, this is also complicated in the programming department. It's just a suggestion, I don't expect it to get implemented.
<< Endoperez >>
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July 15th, 2007, 08:18 AM
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Re: Qm said
Make leadership dependent on size?
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August 23rd, 2007, 04:26 PM
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Re: Qm said
The simplest way to limit "unit mixing" with elephants from a mod point of view is to make elephants "magical" and create "Elephant Commander" with nice morale for elephants for the elephant/mammoth using nations and give them magical command. This is hardly abusable... someone who can deal with large numbers of massive mammoths probably isn't going to take any lip from a flying snake either. Elephant morale should probably be raised to 9 or something.
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August 23rd, 2007, 04:33 PM
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General
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Re: Qm said
How does that limit unit mixing?
As long as those nations have mages with any regular command, no one will bother with the Elephant Commander.
Send out a mage (you have to use a fortress turn to recruit the Elephant Commander, anyway). Say 15 elephants mixed with 10 high morale regular troops is enough to boost morale.
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August 23rd, 2007, 05:47 PM
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First Lieutenant
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Re: Qm said
another possible solution to masses of elephants is adding a large guttony rating. Make them consume 60 points of food.
the elephants and their elite keepers will starve if you mass to many. Diseased elephants may not be much concelation to those on the wrong end of an elephant rush.
__________________
Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 23rd, 2007, 06:49 PM
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Re: Qm said
If they have the gold to build all the mages required, I say let them. It's a great idea.
Mages don't cost much more than a commander anyway.
It would also allow a group of 20 elephants to be routed.
How many elephants do you need to kill to get your first rout check with 5 60+ group of elephants all mixed with each other?
With smaller groups (forced) at least SOMEBODY will make a route check.
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