From a thread last year:
Quote:
vic said:
<snip>
Ammo units don't appear to benefit from increased experience (i.e. don't reload firing units faster) so the delta between their cost purchased as supplementals and their higher value as experienced core is a sort of "gift" to the AI it can use to buy more units. Very sporting!
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For unarmed transports etc., it depends on what your goal for the campaign is. I tend towards realism, so if I was depicting a motorized unit, I would put the trucks in the core - if a leg unit that needed some extra mobility for just one game, I would buy the trucks from support points.
If you find you are consistently buying certain units from support points, consider expanding your core to include them instead.
Of course if I was playing an anything goes campaign, I would be buying the best APCs possible
You have to consider how you will be deploying your forces. For example, if you are using your flame rockets as indirect support then trucks are fine - all you need is something to move the werfers before the counter-battery hits so save the tracks for the crunchies in the front lines. If you prefer to use the rockets for bunker busting and direct support, then a little armour protection is justified. Either way, experienced transport is less likely to bugger off as soon as the first rounds of counter battery hit.
There are other "gamey" factors to think about. For example, many players feel that off board artillery in your core gets too good. Another would be buying far more of a vehicle than were ever produced.
Finally, every unit you put into your core doesn't need to be be bought with support points. There are few things more annoying than being given a fistful of airstrikes but having no points to buy them.