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Old August 2nd, 2004, 08:04 AM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Well, I'm been *****ing about this before

What about a set of formations with Reversed placement?
As it is all formations places the oldest ships in front and the newest in the back. Sometimes the fleet composition is such that the opposite way around would do much better.
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Old August 2nd, 2004, 04:11 PM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Hmm... not a bad idea. Any formation in particular, or should I just use a Phalanx formation to get the most ships clustered together as possible?
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Old August 2nd, 2004, 04:24 PM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Phalnax, Arrowhead and a big (double, triple) wall would cover all my needs. But if only one; the Phalnax would be the best choice
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Old August 3rd, 2004, 04:29 PM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Any other suggestions/requests/etc.?
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Old August 3rd, 2004, 08:01 PM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Is there a Maximum Spread? Useful for my tiny weaponless ships set to avoid combat. Tactical for just trying to get a ship past a fleet to see whats over there. Make the enemy chase me all over the screen.

[ August 03, 2004, 19:02: Message edited by: Gandalf Parker ]
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Old August 3rd, 2004, 09:40 PM
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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Weaponless ships never start in formation. They get scattered around in the back, in random locations.
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Old August 4th, 2004, 03:20 PM

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Default Re: Ultimate Strategies Mod - Suggestions Wanted!

Quote:
Originally posted by Imperator Fyron:
It only works for new games. However, it should not have done that for the strategies file... did you place the Formations.txt file in there as well?


SE4 only reads the DefaultStrategies File at the onset of a new game - otherwise it will have no effect.
However, other USM data files will break a multiplayer game with file match error.

- - -

As far as the Formations File and MOST USM DATA files - this *may* be too intrusive when overwritten to another MODS AI.
Moreover, perhaps conflict with most Components and Facilities that will break many MODs outright.

Regarding AI : As long as that AI Player has the Formation that it requires and is unaltered
In most MODS as with se4, the AI will rarely have more then 40 ships in the few Fleets it boasts - Human Players will enjoy a significant advantage with an extremely large and organized fleet.

Also to add that Fyrons Formations is a huge improvement for our Multiplayer games

[ August 04, 2004, 14:48: Message edited by: JLS ]
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