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Old July 13th, 2007, 07:44 PM
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Fyron Fyron is offline
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Default Re: SectType.txt

Really though, one just needs to check 1001, 16000, 32000, and 65000. These will each be under the next power of 2. Definitely want to generate them with a script. Not really sure how you would go about checking that the last items worked... maybe 1000 planet objects, then 1 single star at the end? Then 16000 planets and 1 star.
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Old July 14th, 2007, 11:46 AM

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Default Re: SectType.txt

One thing I did was to create a solar system but give it the Nebula system type. that makes it very easy to pick out of the rest. (well I did that in SEV, not sure about IV) another fun idea is a system that has a juxtaposition of features not found elsewhere. such as having something other than a star as the center of a planetary system.
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Old July 16th, 2007, 12:12 AM

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Default Re: SectType.txt

If anybody is interested, 1001 is fine (more like 1800). 8500 crashes se4.exe...

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Old July 16th, 2007, 05:33 AM
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Default Re: SectType.txt

Hmm... only 11-13 bits of a variable used (storing up to 2048-8192)? Weird... sure there isn't an error anywhere in the 8500 test?
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Old July 20th, 2007, 06:02 PM

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Default Re: SectType.txt

Fyron,

Thanks for the assist, but I have found a workaround in the file StellarAbilityTypes.txt...

GB
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