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July 14th, 2007, 04:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Check my two posts, the first one is for the segmented file, the second is the all-in-one version. You're back?
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July 14th, 2007, 02:53 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
yah =D
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July 17th, 2007, 02:14 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
Thanks: 4
Thanked 29 Times in 13 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Celestial Masters don't have holy magic in cb?
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July 17th, 2007, 03:56 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Small bug/oversight, should be fixed next version.
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August 11th, 2007, 01:47 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Got another bug with tienchi qm - are you on a mission to mess with them or what?
Anyway, with EA Tienchi, when you tried to edit the Celestial Master, you gave the unit id in the dm as 1544, which is actually the unit id of the Warrior OTFE. Consequently the Warrior OTFE is now old (because of the magic paths) and the Celestial Master is unchanged.
Here's the code for the two units in question.
-Warrior of the Five Elements
#selectmonster 1544
#gcost 30
#end
-Celestial Master
#selectmonster 1544 --- THIS SHOULD BE 941
#clearmagic
#custommagic 2816 100
#custommagic 2816 50
#custommagic 13440 100
#magicskill 0 1
#magicskill 1 1
#magicskill 2 2
#magicskill 4 1
#end
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August 11th, 2007, 02:12 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Oh and should EA Vanheim dwarves have a forge bonus? They don't currently in cbm or vanilla, but the description sure suggests they should, all balance aside.
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August 11th, 2007, 06:44 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Conceptual Balance Mod (and summary file) 1.
Dwarves forge things finely, not cheaply, at least that was KO's explanation as I recall.
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