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July 15th, 2007, 12:52 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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Re: How Are Proccesing Times Now?
Quote:
Kamog said:
Wow! This new patch sure shortened the processing time. The 255-system, 20-player game that used to take over 15 minutes to process turns now takes only about 2 minutes! This is excellent.
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thats what i like to hear
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July 15th, 2007, 08:52 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: How Are Proccesing Times Now?
On a Pentium D 2.80 Ghz w/2 Gig Ram, in a large universe (stock settings w/ latest balanced mod, w/ 10 races my turns have gone from 24 minutes to process to 8 minutes. So a three fold improvement for me. I'll take it.
Now if I could only get Arron to add back the "Systems To Avoid" toggle to the planets list menu...
BTW, could someone post the e-mail to reach Arron? Thanks!
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July 15th, 2007, 10:59 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
Thanks: 1
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Re: How Are Proccesing Times Now?
se5@malfador.com
how much it works I don't know, I've received replies in the past but I sent a bug report last week and he didn't reply.
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July 15th, 2007, 03:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: How Are Proccesing Times Now?
Aaron doesn't usually reply to emails unless he needs more info; he does read them though.
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July 15th, 2007, 03:39 PM
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Corporal
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Join Date: Apr 2007
Posts: 135
Thanks: 0
Thanked 2 Times in 1 Post
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Re: How Are Proccesing Times Now?
I sent a report once - and the changes were on the patch changes list only a few days after that!
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July 16th, 2007, 04:14 AM
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Shrapnel Fanatic
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Join Date: Mar 2003
Location: CHEESE!
Posts: 10,009
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Thanked 7 Times in 1 Post
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Re: How Are Proccesing Times Now?
One man, two arms, ten fingers and a need to avoid carpet tunnel syndrome. I think he does rather well with the updates.
__________________
If I only could remember half the things I'd forgot, that would be a lot of stuff, I think - I don't know; I forgot!
A* E* Se! Gd! $-- C-^- Ai** M-- S? Ss---- RA Pw? Fq Bb++@ Tcp? L++++
Some of my webcomics. I've got 400+ webcomics at Last count, some dead.
Sig updated to remove non-working links.
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July 16th, 2007, 10:03 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: How Are Proccesing Times Now?
I will add that while the game turn time is improved I am still seeing slow menu/list response in a large game. Waiting more than 5 seconds for a menu to display starts to get old, when the wait approaches 10 seconds it gets frustrating. Here's hoping there is still room for improvement in some of the menu display times.
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