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July 11th, 2007, 08:29 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
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How Are Proccesing Times Now?
noticed one of the patchs seems to fixed some of it supposely..
How much better is it? I usually only play the largist possable galaxys and such.. Still looking at unbearable times after 50 or so turns?
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July 11th, 2007, 09:24 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
Thanks: 1
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Re: How Are Proccesing Times Now?
Yes, it is still very slow with 255-system galaxy and 20 players. At around turn 80, it took at least 15 minutes to process the turns. Also, the game kept crashing unless you save the game, quit SEV, and restart SEV again, every few turns. It looks like the memory leak problem is still there.
Hopefully things will be better when the next patch comes out.
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July 11th, 2007, 10:01 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: How Are Proccesing Times Now?
bummer
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July 11th, 2007, 10:03 PM
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Sergeant
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Join Date: Jan 2007
Posts: 323
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Re: How Are Proccesing Times Now?
the recent betas mentioned fixing some turn processing issues, but the patch hasn't been released yet.
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July 12th, 2007, 09:03 PM
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Second Lieutenant
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Join Date: Apr 2003
Location: England
Posts: 488
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Re: How Are Proccesing Times Now?
Yea, the next patch will be improving turn processing, as well as fixing game memory usage
__________________
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July 12th, 2007, 09:04 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: How Are Proccesing Times Now?
Eta on this patch?
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July 14th, 2007, 10:49 PM
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Lieutenant General
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Join Date: Nov 2002
Posts: 2,903
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Re: How Are Proccesing Times Now?
Wow! This new patch sure shortened the processing time. The 255-system, 20-player game that used to take over 15 minutes to process turns now takes only about 2 minutes!  This is excellent. 
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July 15th, 2007, 12:52 AM
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Corporal
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Join Date: Jun 2006
Posts: 199
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Re: How Are Proccesing Times Now?
Quote:
Kamog said:
Wow! This new patch sure shortened the processing time. The 255-system, 20-player game that used to take over 15 minutes to process turns now takes only about 2 minutes! This is excellent.
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thats what i like to hear
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July 15th, 2007, 08:52 AM
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Corporal
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Join Date: Jun 2002
Location: Atlanta, Ga.
Posts: 164
Thanks: 4
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Re: How Are Proccesing Times Now?
On a Pentium D 2.80 Ghz w/2 Gig Ram, in a large universe (stock settings w/ latest balanced mod, w/ 10 races my turns have gone from 24 minutes to process to 8 minutes. So a three fold improvement for me. I'll take it.
Now if I could only get Arron to add back the "Systems To Avoid" toggle to the planets list menu...
BTW, could someone post the e-mail to reach Arron? Thanks!
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July 15th, 2007, 10:59 AM
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Major General
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Join Date: Dec 2003
Location: Tasmania, Australia
Posts: 2,325
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Re: How Are Proccesing Times Now?
se5@malfador.com
how much it works I don't know, I've received replies in the past but I sent a bug report last week and he didn't reply.
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