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July 18th, 2007, 06:10 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: New patch??
Quote:
Edi said:
I cannot give you the source files, but I can give you the strings extracted from the dump and accompanied by the fixed versions so you can look them over yourself.
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That's exactly what I wanted. Having the original *.txt file and a patch (you know the *nix command "patch"?) would have been better maybe, but this is still very good. Please commit your final version when you have compiled it again.
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July 18th, 2007, 06:27 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: New patch??
Edi, after a quick look it seems you really did extensive fixing. A few things that caught my eye:
- You sometimes use lower case for units, like "The asp turtle" at the very beginning, or "iron ancestor" for "Iron Ancestor" while at the same time you use "Tomb Oracles" and "Seal Guards" at the next occasion. How come?
- I think that it should be "appetite" instead of "appetites" in most cases, but then again I'm not a native English speaker. (see, I even have to capitalize that word...  )
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July 18th, 2007, 06:44 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: New patch??
Normal English capitalization rules. Everything is lower case unless the monster name is - Rank (e.g. Centurion, Legatus Legionis, Lord Guardian)
- member of a military or other order (e.g. Wind Rider, Seal Guard, Guardian (of Ulm) as opposed to e.g. heavy infantry or infantry of Ulm)
- unique monster (e.g. Eater of Gods, King of Banefires)
- commander is not capitalized because that is too much of a generic descriptive rather than rank
As I said, everything will get reviewed when I work with the description files, but I did pay a lot of attention to this issue.
Spell descriptions (not in that text file) will have the names of all monsters they summon capitalized for clarity.
The selection of appetite/appetites depends on the context, but both of those are normal English. I'd elaborate, but I have early morning shift tomorrow and I need to hit the sack.
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July 18th, 2007, 01:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: New patch??
Quote:
lch said:
Quote:
Edi said:
I really need to get cracking on the typos...
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When you have the typos "fixed", would you open the patch up for peer review before it is applied? Then some other people have a chance to find things which you may have overlooked.
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You mean just the typo fix list?
The patch gets a peer review by the beta group prior to release
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 18th, 2007, 12:48 PM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: New patch??
Quote:
Kristoffer O said:
Anyway, I think a nation will generally benefit from me playing it. So if there are other nations percieved as unfun, weak, or graphically unpleasant let me know for my next MP signup.
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MA T'ien Ch'i.
MA Agartha.
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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July 18th, 2007, 01:05 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: New patch??
We have some hope of T'ien Ch'i getting a facelift, if not now, perhaps in a later patch, since their unit graphics have come up as topic of discussion in the beta forum, but I have no idea of the status of that project. Kristoffer may know more.
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July 18th, 2007, 01:07 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: New patch??
Quote:
Reverend Zombie said:
Quote:
Kristoffer O said:
Anyway, I think a nation will generally benefit from me playing it. So if there are other nations percieved as unfun, weak, or graphically unpleasant let me know for my next MP signup.
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MA T'ien Ch'i.
MA Agartha.
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MA Agartha, 2nded, it lacks diversity, I personally love golem cult but its too much of a one trick pony. I think some 'free' design points by giving it heat scale would help and the low attack values a killer but thematic so I don't really know what to about that. Takes far too long to get going in MP to be viable/competetive.
EA Marverni, weak early game, gets knocked out in MP very quickly.
MA Ulm, weak early game, even weaker mid game and no chance at all in the end game.
Other than those, considering how many nations are in the game, its amazing how well balanced the nations are vs each another.
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July 18th, 2007, 01:08 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
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Re: New patch??
So is Lugh a new nation or a set of guys under the fomorians? I can only find stuff on the 'net refering to it as a Tuathan/Fomorian sun-god.
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July 18th, 2007, 01:14 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: New patch??
Quote:
Morkilus said:
So is Lugh a new nation or a set of guys under the fomorians? I can only find stuff on the 'net refering to it as a Tuathan/Fomorian sun-god.
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The Lugh I know of is the national hero for Tir Na N'Og. Is this who you mean? He is very, very useful with lots of nice abilities/magic paths.
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July 18th, 2007, 02:48 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: New patch??
Quote:
Kristoffer O said:
Anyway, I think a nation will generally benefit from me playing it. So if there are other nations percieved as unfun, weak, or graphically unpleasant let me know for my next MP signup.
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Hey KO, I know other people have mentioned Abysia - but I just wanted to point out a pet peeve I have with them. Abysia is "immune to death scale" in terms of suppply, right? But the fact is that Aby cannot ever take Death scale because all its mages will die off... basically immediately. Any chance you can do something about that?
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