|
|
|
|
 |

July 20th, 2007, 01:07 PM
|
 |
Major
|
|
Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I would like to try this out, but it seems I'm missing some GAN files and it won't run. I was trying it on a cradle map file. Is the readme up to date on the current attached version? Do I need to install something else to get it to work?
|

July 20th, 2007, 02:43 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Are you using the RanDom gui? or trying to just use SemiRandom separately? Are you a windows user? XP? Vista?
What kind of error are you getting?
I am on my lunch hour right now, so it may be tonight before I am able to check the forums again.
Thanks for trying it out Morkilus!
|

July 21st, 2007, 03:44 AM
|
|
First Lieutenant
|
|
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Random note: Is it WAD that when a unique summon is placed in a GAN it is unavailable for summoning? I had assumed that if you summoned a unit not in control by another player they would just *poof* and appear.
Last game ran against the GAN that had an air queen in it. The one who summons spring hawks, Arielle or something? Anyway, I summoned the first 2 fine and could not summon the third and figured my opponent had her. Then a turn or two later ran into her in an Indy site.
|

July 21st, 2007, 02:37 PM
|
 |
Colonel
|
|
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
|
|
Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
My assumption was the same as yours. I tried to avoid using uniques in my province files because I wasn't sure, but it sounds like if the unique unit is in play anywhere in the world, then it becomes unavailable for summons.
I would say that it is working as designed from a Dom3 perspective.
|
| Thread Tools |
|
|
| Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|