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  #1  
Old July 23rd, 2007, 09:37 PM
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Default Re: Most anoying moments

I think there is something SERIOUSLY wrong with the way small armies push
larger ones back. I've just had 15 posion slingers push back 20 assorted
theurgs leading 200 principles and 100 longbowmen.

It was not a disaster, just a waste of a turn for a hell of an army.

------------

Speaking of disasters, I've had the following:

Moving an archer heavy army against a heavily armoured host. Thinking to myself:
"Hmm, I better not lose the guy casting flaming arrows to a stray shot. Lets
switch his lucky coin for a shield of valor and an amulet of luck". Then
forgeting that removing an item cancels orders, and failing to move him.
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  #2  
Old July 23rd, 2007, 10:21 PM

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Default Re: Most anoying moments

The Black Mirror being bugged.

Oh, and that time I accidentally destroyed a fort instead of constructing a lab.

Woops, can't forget that time I set half of my own troops on fire with bad placement, sent them forward into melee, and waited until they were in close action to poison sling them from behind while a couple of retarded mages kept casting Breath of the Dragon with negative bazillion precision.

I have another few hundred annoying moments, but my therapist is calling.
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  #3  
Old July 23rd, 2007, 10:48 PM
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Default Re: Most anoying moments


Casted ritual of rebirth on Hannibal(the mercenary who rides the elephant) which gives a giant mummy. He has increased attack and magic skill from a heroic ability.

During a recent battle he easily killed the 300+ troops from the enemy yet he couldn't kill all the unconcious troops as turn 75 approached forcing him to auto-retreat. Double the pain because the game still treats him as a mercenary causing his retreat to become suicide.
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  #4  
Old July 24th, 2007, 01:04 PM
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Default Re: Most anoying moments

Quote:
tromper said:
I have another few hundred annoying moments, but my therapist is calling.
And since it is an hourly rate, I need to go, too.
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  #5  
Old July 24th, 2007, 02:05 PM

Tharivol_Street_Prince Tharivol_Street_Prince is offline
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Default Re: Most anoying moments

All my master assassins keep getting Unequaled Obesity. Which is cool and all except I keep hoping for some whirling death-machine, not some cunning, deceptively quick blob. The next one I get I'm renaming Mad Pierrot and equipping him with a Rune Smasher.

"*belch* You, sir, *birrrrup* your *wheeze* life ends *wheeze* here tonight!"
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  #6  
Old July 24th, 2007, 08:37 PM
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Default Re: Most anoying moments

Joining my very first MP game (Perpetuality), getting the nation I wanted (Niefelheim) out of 60+ in a random draw, and then having my closest neighbor be Ashen Empire-the one nation out of all of them that I was least prepaired to fight, who was fielding a Ghost King which destroyed my best army-by causing them to run away from fear after I captured and successfully held one of Ermor's 3 castles. Then, having held Ermor off from my capital for about a year, killing said Ghost King in the process and doing serious damage to some of his best armies, getting sold down the river by Pangaea.

But I'm not bitter.

...bastards
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  #7  
Old July 24th, 2007, 08:46 PM
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Default Re: Most annoying moments

still laughing about that one...
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  #8  
Old July 24th, 2007, 09:01 PM
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Default Re: Most anoying moments



Sugar rush assassins. First they are ever so quick. Then they get fatter
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  #9  
Old July 25th, 2007, 02:26 PM

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Default Re: Most anoying moments

Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts... *weeps* Mommy.... please take R'lyeh's astral pearls away from them, pwease?

Meanwhile, R'lyeh wins a battle. The only one of my commanders who die? My pretender, who was doing much better than the wyrm until a lucky Gift from Heaven actually hit something. And against 60 Star Children, a Lead Shield doesn't help much against paralyzing mind blasts. Every other commander survives the battle just fine. Bah.
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  #10  
Old July 25th, 2007, 03:11 PM
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Default Re: Most anoying moments

Quote:
Lazy_Perfectionist said:
Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts...
I feel your pain... and have been thru those moments. What I've done for my important mages/SCs/commanders is give them a name which helps me identify them if such a death occurs. A name such as SC_WaterQ... it's not very creative, but at least I know who's died.
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