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July 23rd, 2007, 09:37 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
Thanks: 0
Thanked 30 Times in 11 Posts
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Re: Most anoying moments
I think there is something SERIOUSLY wrong with the way small armies push
larger ones back. I've just had 15 posion slingers push back 20 assorted
theurgs leading 200 principles and 100 longbowmen.
It was not a disaster, just a waste of a turn for a hell of an army.
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Speaking of disasters, I've had the following:
Moving an archer heavy army against a heavily armoured host. Thinking to myself:
"Hmm, I better not lose the guy casting flaming arrows to a stray shot. Lets
switch his lucky coin for a shield of valor and an amulet of luck". Then
forgeting that removing an item cancels orders, and failing to move him.
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No good deed goes unpunished...
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July 23rd, 2007, 10:21 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Most anoying moments
The Black Mirror being bugged.
Oh, and that time I accidentally destroyed a fort instead of constructing a lab.
Woops, can't forget that time I set half of my own troops on fire with bad placement, sent them forward into melee, and waited until they were in close action to poison sling them from behind while a couple of retarded mages kept casting Breath of the Dragon with negative bazillion precision.
I have another few hundred annoying moments, but my therapist is calling.
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July 23rd, 2007, 10:48 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Most anoying moments
Casted ritual of rebirth on Hannibal(the mercenary who rides the elephant) which gives a giant mummy. He has increased attack and magic skill from a heroic ability.
During a recent battle he easily killed the 300+ troops from the enemy yet he couldn't kill all the unconcious troops as turn 75 approached forcing him to auto-retreat. Double the pain because the game still treats him as a mercenary causing his retreat to become suicide.
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There can be only one.
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July 24th, 2007, 01:04 PM
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Major
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Join Date: Oct 2003
Location: Union, SC
Posts: 1,166
Thanks: 1
Thanked 2 Times in 2 Posts
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Re: Most anoying moments
Quote:
tromper said:
I have another few hundred annoying moments, but my therapist is calling.
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And since it is an hourly rate, I need to go, too.
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Caduceus
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July 24th, 2007, 02:05 PM
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Private
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Join Date: Mar 2006
Posts: 33
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Most anoying moments
All my master assassins keep getting Unequaled Obesity. Which is cool and all except I keep hoping for some whirling death-machine, not some cunning, deceptively quick blob.  The next one I get I'm renaming Mad Pierrot and equipping him with a Rune Smasher.
"*belch* You, sir, *birrrrup* your *wheeze* life ends *wheeze* here tonight!"
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July 24th, 2007, 08:37 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Most anoying moments
Joining my very first MP game (Perpetuality), getting the nation I wanted (Niefelheim) out of 60+ in a random draw, and then having my closest neighbor be Ashen Empire-the one nation out of all of them that I was least prepaired to fight, who was fielding a Ghost King which destroyed my best army-by causing them to run away from fear after I captured and successfully held one of Ermor's 3 castles. Then, having held Ermor off from my capital for about a year, killing said Ghost King in the process and doing serious damage to some of his best armies, getting sold down the river by Pangaea.
But I'm not bitter.
...bastards
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You've sailed off the edge of the map--here there be badgers!
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July 24th, 2007, 08:46 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Most annoying moments
still laughing about that one... 
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July 24th, 2007, 09:01 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Most anoying moments
Sugar rush assassins. First they are ever so quick. Then they get fatter 
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July 25th, 2007, 02:26 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Most anoying moments
Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts... *weeps* Mommy.... please take R'lyeh's astral pearls away from them, pwease?
Meanwhile, R'lyeh wins a battle. The only one of my commanders who die? My pretender, who was doing much better than the wyrm until a lucky Gift from Heaven actually hit something. And against 60 Star Children, a Lead Shield doesn't help much against paralyzing mind blasts. Every other commander survives the battle just fine. Bah.
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July 25th, 2007, 03:11 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Most anoying moments
Quote:
Lazy_Perfectionist said:
Having your leaders killed by mind hunt, and not knowing who was killed because it was 30 something hours since your last turn, and the name means nothing to you. WHen they live, they get an icon, at least telling you what they looked like/type. When they die, you just get a question mark. No clue where it happened either. Front line? Capital? All I know is it hurts...
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I feel your pain... and have been thru those moments. What I've done for my important mages/SCs/commanders is give them a name which helps me identify them if such a death occurs. A name such as SC_WaterQ... it's not very creative, but at least I know who's died.
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