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  #1  
Old July 24th, 2007, 01:44 PM

Sombre Sombre is offline
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Default Re: NASTY surpirse

The parrot doesn't hang around. He just flips out and delivers the whomp for one battle.

Poor crusty cap'n.

In others news, knights from the south have stormed onto an isle we Vaetti were attempting to liberate from local despots. We are concerned - from what we have experienced humans appear to be an aggressive and expansive race.
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  #2  
Old July 24th, 2007, 05:58 PM
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Default What\'s in store for Kharad Dzu?

If the Priesthood of Ulm Reborn needed any more proof of the infernal nature of the
dwarven nation, if would have gotten it last month. Once again, ignoble pirates
raided peaceful villagers who believe in the Lady Elena. We are sad to admit that
as never before, the raid was successful. The local militia had no trouble
dispatching the raiders, as it had done twice before. But this time, as one of the
captains fell, a horrible demon appeared. Despite the best efforts of the brave
villagers, and despite being gravely injured and crippled, the demon managed to
rout the defenders, and offered the province to its worshipers.

As all infernal creatures, it was cowardly. Rather than stay and face the holy
hammers of our paladins next month, it ran away to some hell or other. We hope
that now, when it is very clear that their leaders have consorted with infernal
forces, the dwarves of Kharam Dzu lay down their arms and let the Light of Lady
Elena in their hearts. We urge all soldiers still enrolled in the dwarven military
to simply retreat when they see an Ulm detachment marching towards them.

We would also like to inquire whether an unified command still exists in Kharam
Dzu. Will their remaining armies be left to fend for themselves, or will they
be turned over to A Iocal commander?
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Old July 27th, 2007, 11:58 AM

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Default Re: What\'s in store for Kharad Dzu?

Let it be known that this month the ignoble and aggressive human brutes of Teutanion, clearly seeking to bring violence to the peaceful woodlands and mountains of the north, did declare a crusade against the Vaettir.

We can only hope their expansionist nature and ranks of prowling heathen knights are noted by our common neighbours. Along with the assault launched by New Ulm on the seafaring Dzu it seems the so called 'pious' human nations leave little room for others in their perfect world - a dark place of petty feudal squabbles and religious tyranny.
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Old July 27th, 2007, 01:53 PM
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Default Re: What\'s in store for Kharad Dzu?

> it seems the so called 'pious' human nations leave little room for others
> in their perfect world - a dark place of petty feudal squabbles and
> religious tyranny.

While we do have no information on what may have prompted a war in the East,
we would like to point out that no child of Ulm has lifted a hand against
his brother since the days of the Aufklarung, and that Sylvania and Ulm
have peacefully coexisted ever since they learned of each other's existence.
Thus the feudal squabbles accusation is clearly unfounded.

As for religious tyranny, we do not think that any priest should remain aloof
when plans are made to demolish a temple of his Goddess. Yes, with the help
of an infernal creature, the pirates of Kharam Dzu did eventually burn that
temple, but they will pay for this with the very existence of their nation.
We hope that their fate will be a deterrent to others.
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Old July 30th, 2007, 02:18 PM

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Default Re: What\'s in store for Kharad Dzu?

Just a heads up - the Vaettir are currently under attack from both Teutanion and Jomon. We will fight to the last to protect our new home.
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Old July 30th, 2007, 09:07 PM
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Default Mod nations game, take two

Okay, since people have asked a number of times and since I'll be vacationing from 10th to 24th of Aug, I think I'll prepare the second mod nations game this weekend. Hoburgs will be in in case Sombre gets to balance them out a bit more. Those that are already playing in this game are welcome to participate in the next game, too, and maybe switch nations with somebody else. If you have suggestions for your current nation (it's a bit early for that, I know) or just want to give your feedback on them then write something about them in this thread.
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Old July 30th, 2007, 09:12 PM

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Default Re: Mod nations game, take two

Ooh, I think I'd better not join this as I have two vacations coming up. Sounds good though, glad to hear there's demand for it. Hopefully the one after that will have the Tomb Kings in it.
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Old July 30th, 2007, 09:20 PM
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Default Re: Mod nations game, take two

The second mod nations game will be more or less like the current one, with some changes since we all learned something from it. I'll probably use another, but similar, map.

In case the Warhammer mod nations or other nations get some cleanup, I'll be happy to start games featuring them, too. It prolly is quite difficult to balance them out properly, as can be seen in this game which already received CBM balancing.
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