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  #1  
Old July 27th, 2007, 03:26 AM
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Default Re: Humans. Stomp. *crunch crunch*

An army of banshees?

Probably cheaper to spam life-draining banners, actually, and the banners don't need to beat either defense or MR.

Against that sort of viciousness, well, that's when you want Blood Vengeance.
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Old July 27th, 2007, 04:32 AM

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Default Re: Humans. Stomp. *crunch crunch*

Hmmm. The Seraph appears to have spent about 2000 pearls on Wishes, which would buy 50 banners or so (assuming 50% losses from alchemizing but also dwarven hammers). Assuming the banners are given to mages (MR ~15) and not just normal commanders, I doubt even Blood Vengeance could save you. (It'll block maybe 35% of the 700 points of damage per round.)

However. Doesn't Phoenix Pyre bring you back at full hit points? With a reinvigoration of 22 and 1300 hit points, I'm not at all sure the Seraph wouldn't survive. Maybe if all the mages had a D9 bless...

Edit: No, wait, I know. Just hit him with a few Magma Eruptions first. The smoke clouds it leaves behind always increase fatigue significantly. It's possible that heat resistance prevents that, though; must test. Failing that, use Sleep or its equivalent. Anything that increases fatigue, in order to combat Phoenix Pyre.

I'm quite impressed that it's so hard to come up with (non-blood) ways to kill this guy off.

-Max
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Old July 27th, 2007, 07:31 AM
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Default Re: Humans. Stomp. *crunch crunch*

Stream of life?

Edit: Hmm, maybe its MR
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Old July 27th, 2007, 03:34 PM
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Default Re: Humans. Stomp. *crunch crunch*

Petrify followed by the Devourer of Souls.
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Old July 27th, 2007, 03:41 PM
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Default Re: Humans. Stomp. *crunch crunch*

Lots of acid bolts might do the job.
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Old July 27th, 2007, 08:01 PM

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Default Re: Humans. Stomp. *crunch crunch*

I am also bothered that a lucky B1 mage could potentially down this sucker. By all righs, due to the cost, he should be absolutely unstoppable by any means but another one like him.
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Old July 27th, 2007, 08:18 PM
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Default Re: Humans. Stomp. *crunch crunch*

Actually, due to the cost he should be stoppable by a young farm hand or mage apprentice
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Old July 29th, 2007, 05:20 PM

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Default Re: Humans. Stomp. *crunch crunch*

Anyways, here's my supe making his debut in late summer, year two. He's not fully developed, thanks to placing close to hostile Jomon, hostile R'lyeh, crowded by neutral Caelum and Arcosephale, and large barbarian hordes I had trouble expanding and getting all my research out. I'm still waiting on some research, but Jomon still couldn't touch this. I'm sure he can manage something, though, given time- though Utgard surely is making that difficult for him.



Notes: Dominion -1, Cold is only 1, so I don't get full bennies from the frosty winter wonderland I'm working on. Didn't do my full spellscript, just earthpower, air shield, iron skin. At the end of an admittedly smaller than expected battle, hadn't taken one hit.

Awe +2, Chill 25, Reinvig 4. I do have further plans, but I was forced to deploy early. Im really pissed that there's only one lake in Outsider, and R'lyeh's right there. It makes sense for him to declare war, but paralysis is a problem. Hence I'm trying to end my war with Jomon ASAP.
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Old July 29th, 2007, 08:24 PM
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Default Re: Humans. Stomp. *crunch crunch*

Here was one I was using in a game while I was fighting LA Ermor.
I also had 2 Kings of Elemental Earth and 2 Kings of Elemental Fire to soak up attacks.

His scripting was Undead Mastery.

That was about all I needed against LA Ermor.

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Old July 29th, 2007, 08:33 PM
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Default Re: Humans. Stomp. *crunch crunch*

He seems almost unstoppable, with all that MR and stuff. The one thing that would do him in is ... Banefire
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