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  #1  
Old July 27th, 2007, 03:37 PM
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Wahnsinniger Wahnsinniger is offline
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Default Re: Qm said

Hmmm....everyone could trample....Not sure how that would balance, but that would add a whole new level of cool when your Knights Break through the enemy lines a square or two before ramming their lance into someone.
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Old July 27th, 2007, 08:12 PM
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Default Re: Qm said

> Do they just get crunched, or do they dodge "through" the elephant?

They jump to one of the closest free spaces. In large battles, that can be a very long jump
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Old July 28th, 2007, 10:06 AM

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Default Re: Qm said

I guess they get thrown a long way but luckily land on their feet

With regards to balancing tramplers... when there's only a few on the board, they tend to get surrounded and pulled down quickly. When there's a lot, they tend to form a "wall" that is much more powerful. In itself it's a good thing, but it seems a bit too strong and needs to get toned down somehow.

If the repel idea isn't liked, the reducing quantity per squad (via making leadership take size into account) would make it harder to accumulate large masses of tramplers. (Leadership 40 = 80 halflings, 40 humans, or 6 elephants)

Reducing elephants per squad would make it somewhat harder to mass huge hordes, and greatly increase the likelihood of a rout by at least some of them.
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Old July 29th, 2007, 07:59 PM

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Default Re: Qm said

The simpler suggestion of increasing their resource cost (to represent the difficult task of catching/breeding and then training an elephant, not to mention the expense of feeding it while you are training it, and the expense of a proper howdah and harness) would also make it more difficult to mass huge hordes of elephants. But alone, it doesn't address the "elephant plus hoplites" problem.

As a quick fix I favor higher rescost, but ultimately I'd like to see parts of squads allowed to rout while their braver squadmates fight on. Even if I have to wait for Dom4 to see it.
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