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Old February 12th, 2002, 01:59 AM
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Default Re: Emp. Options/Strategies/Damage

Yes, the "has weapons" is definitely a helpful one to put first for most combat ships - it does work.

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quote:
Originally posted by dumbluck:


I think that this is covered in the Emp. Options/strategies/firing, when you set the "target priority" or whatever. Mine are usually set at "has weapons, nearest, most damaged, largest", so that once a target loses all it's weapons, the ship should move on to the next target. I think.

edit=typos

[ 11 February 2002: Message edited by: dumbluck ]

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Old February 12th, 2002, 12:40 PM

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Default Re: Emp. Options/Strategies/Damage

Back on topic, does anyone know what those percents are for??? Is Saxon right?

[ 12 February 2002: Message edited by: dumbluck ]

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Old February 12th, 2002, 03:49 PM
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Default Re: Emp. Options/Strategies/Damage

I believe that those percentages mean "reevaluate your targetting choice after doing this % of damage to your current target.
"fire until weapons destroyed" will override the damage%.
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