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July 28th, 2007, 05:43 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Some notes on MA Mictlan update
Eagle warrior PD would be awesome although the lack of scriptable PD could make them slightly suicidal.
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July 28th, 2007, 07:58 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Some notes on MA Mictlan update
Hey, PD's the best place for suicidal warriors. IIRC, they can't fly unless they're blessed so they won't die without doing some damage.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 29th, 2007, 12:24 AM
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First Lieutenant
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Join Date: Jan 2007
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Re: Some notes on MA Mictlan update
I'm playing an MA Mictlan game now, turn 37ish.
A2 would help a lot, but I don't think overly empowering. Possibly an A1N1 w/50% 1A chance, just need that 1 A2 for site searching and boots/displace early. Fog warriors is tough to cast consistently for most nations, adding it as a potential for late mid/late game shouldn't be a dealbreaker if the player wants to invest that way.
Making eagle's non cap would be great, although making jags cap only would suck. As mentioned earlier, you're still limited by your Dom count, so the "hordes" would be the same size, it would just open more strategic possibilities.
Adding heroes is always a great thing.
I'm pretty unimpressed with the nation so far, very linear, much more restricted in options than any other nation I've played. So far, just much less fun than any other nation i've played. Any "addition" changes are great IMO.
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July 29th, 2007, 02:51 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Some notes on MA Mictlan update
Brainfarts:
Putting recuperation on the Coatl would definetly be interesting. Feebleminded? Not the end of things.
I've always been wondering why the reign of the lawgiver isn't more 'ordered'. Give Guardian of Bridge as possible pretender?
Give feathered warrior a patrol bonus. Give Sun Warrior city defense bonus. They are elite guards dedicated to defending the temple.
Give non-blood flier national summon to accompany Coatl - though addition of air two provides some options. Currently you've got 80/85 normal/magic, but few things to spend on.
Make summon nature and/or astral, sync nicely with dragon master, which coatl is capable of casting.
Burning birds? Immortal mini-pheonix? Not-immortal, but fairly cheap- easy die- big bada boom. Replace Beast Bat. Jaguar Fiends - Jaguar Saints... Gets awe? not flying. Global - false order- decreases both dominion and unrest.
Add Wyvern Riders- with air mage, now capable of summoning them, so why not recruit from capital? Basically Eagle Warrior on Wyvern, with bonus of being able to fly strategically. Only Eagle Warrior Rider sacred, Wyvern not so.
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July 29th, 2007, 07:53 PM
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Corporal
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Join Date: Jul 2007
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Re: Some notes on MA Mictlan update
All of this "with an air pretender you can forge boosters and do arrow fend" seems to be ignoring that with an air pretender, you *already have* an air shield bless (with no need for arrow fend). But you're spending pretender design points to get an air pretender, which is hard to do if you also want F9W9, high dom strength and any scales other than turmoil+misfortune+drain.
An A3, or maybe even A4, sky priest hero would be nice to put those air boosters a little closer to within reach. If you get him and if he doesn't die of old age. Mictlan already has an eagle priest hero, but he'd be kind of redundant in an age where sky priests are recruitable.
I don't think having two sacreds everywhere would be too powerful. You're still limited by dominion - you can build one or the other in any given fort+temple on any given month (or reduced numbers of both), and unlike some nations, all your sacreds are decidedly mortal. Sky priests' air magic would still be weaker than Caelum's and Man's - on par with Vanheim at most, I think (but with weaker national troops).
How about a Priest of the Law - no magic, but a L2 priest recruitable everywhere (other ages have to go to the capitol to find a priest who knows the difference between a chasuble and a thurible). Good leadership, patrol bonus, maybe inquisitor. Not old, it doesn't take as long to just learn theology as it does to learn theology *and* magic.
Contact Quetzal - a sacred bird with magical abilities (based on myths and legends about the actual bird, the resplendent quetzal). Flying, mainly air and nature magic (possibly a wider-ranging random) - weaker than a fairy queen, but also cheaper in gems and lower research and path requirements. Physically it's just a bird though, so low HP, low strength, few item slots.
Tien Chi-style conscription dominion would make some sense - it is a lawful age for Mictlan, right? - but not have too great an impact, considering Mictlan's rather pathetic PD.
I also second the idea of recuperating Couatls.
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July 29th, 2007, 08:39 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Some notes on MA Mictlan update
Does any race have a H3 priest who's not capital only?
Anyways, I do like the Priest of the Law. It fits in rather thematically, and works better than giving feathered warriors a patrol bonus. And Mictlan is a nation revolving around priests. At t2, it would be perfect to counter all those blood demons you're no longer summoning, if you were facing another blood nation, but wouldn't be so overpowered as Smiting.
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July 29th, 2007, 09:23 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Some notes on MA Mictlan update
C'tis, Marignon IIRC. There are probably some more. Atlantis perhaps. Oceania's Bishop Fish 
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July 30th, 2007, 10:10 AM
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Major General
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Re: Some notes on MA Mictlan update
Yes, I like the proposed changes, FWIW I think it'd be a better idea to switch the jaguar/eagle being cap only rather than having the ability to recruit both everywhere. This will be a bit of a boost, but I wouldn't worry that this would be overpowering as in practice the eagle warriors have a much higher attrition rate than the jaguar warriors so you're definitely giving something up. I love the idea of of how different this one change would make the nation feel. Also, without the plan to switch to a blood economy fairly early, several of the scale choices are different so in general you're going to have a weaker bless.
To those who are commenting that adding an air priest is too powerful you've got to realize that in comparison to MA/LA they're completely losing extremely strong access to blood magic and by extension access to some of the better national summons in the game. Yes, if you're clever you can do nasty things with the air power but you'll have to work hard to convince me this is more dangerous than the blood they're giving up. The blood magic is what changes Mictlan from being one of the best nations EA/LA into one of the worst in MA...well actually one of the worst in the game.
Now, having said that, it might be more interesting rather than adding an air priest to change the coutail to be 3S 1N 2H +2 N/A. I've always felt that there wasn't really too much interesting to use the coutail for, but having air magic there opens up some interesting possibilities, and also makes air magic rather expensive since it's only a random on a 400gp cap only mage. Only 25% of them would be able to cast auspex, and these would also be the ones highly coveted for combat.
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July 30th, 2007, 11:48 AM
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Corporal
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Join Date: Jul 2007
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Re: Some notes on MA Mictlan update
Abysia has H3 priests anywhere, too (in at least some ages).
But most nations that have an H3 priest at all (aside from prophets) also have an H2 anywhere; Mictlan is one of the very few exceptions with H3 in the capitol but only H1 outside it. That's one of the niches that Priest of the Law would fit, in addition to being a non-old leader, blesser and patroller. Allowing PotLs for blessing, sermon of courage etc. would free up the capitol priest-mages to use their magic paths more.
Baalz: I think that instead of changing the couatl, it would be more interesting to add a new unit and allow the player to choose which one to use (or in what combination to use both). That's why I suggested the quetzal (which I envisioned at something like A1 N1 (ANS)1.5, but anything reasonable would be better than nothing). Couatl does have uses in its current form (including moonvine bracelet, which would be hard to get with your version).
I'd like to see the current couatl, the sky priest and the quetzal all available at once, and see what that leads to, rather than preemptively deciding that it would be "too good". Nothing that's proposed for MA Mictlan comes near the powers of Theurgs, Seraphim or Disir, two of which are already running around in the middle age (on nations with superior military, too).
Don't forget that also by losing blood they also lose sabbath capability. In MA Mictlan only the moon priests and couatls can commune, so they don't have the ability to reach communion-boosted levels of fire and water (unless you have a pretender that can forge matrices) and can only boost nature and astral with considerable cost and difficulty - their only reliably communion *slaves* are capitol-only (again, without help from a suitable pretender or site mages like the Iron Order).
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July 30th, 2007, 12:38 PM
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Major General
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Join Date: Feb 2004
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Re: Some notes on MA Mictlan update
Actually the Nahaulli becomes (IMO) the goto commander for non-capital recruiting in MA - they've got astral (and mesmerize before you’ve done any research). I think it'd be pretty cool to have flocks of flying communion slaves, I just never can bring myself to go with Nahaulli over Mictlan Priests in EA/LA...MA is a different story. With S/N coutails (presumably) leading the communion you're gonna have a hard time doing too much unsupported (and you've got no flying troops)...but S/N/A is a whole different story. This would give Mictlan some real teeth mid game just as their recruitable troops are starting to become obsolete (about the same time their blood economy begins kicking in EA/LA). Communion strength, to my mind, also fits the lawfulness/order theme. I also don't think it's going to be terribly hard to get moonvines, 25% of the coutails could forge them and it's not like you'll often need too many.
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