Re: Missile troop order/protection questions
			 
             
			
		
		
		
		Ya, I think a good one is also for a thug or melee commander perhaps with some men on Guard Commander: (Attack)(Attack)(Attack)(Attack)(Attack)(Attack Closest) 
My theory is that this gets the thug/commander to re-consider his target each turn, which helps him adapt better to changes in the first six turns, rather than chasing whoever was closest on turn 1 or turn 3. I'm not sure my theory is entirely valid, though. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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