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July 29th, 2007, 07:15 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
Edratman said:
I write this from my perspective as a contender for both the oldest player (56) and longest tenure as a computer game player.
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Quick, gather around here, someone is challenging Gandalf Parker. :O
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July 29th, 2007, 07:23 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: AWIY\'s blacklist of dishonest peoples
There's a 62 y/o in the legion arena forums, and a handful more who are over 40...
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July 30th, 2007, 12:12 AM
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Corporal
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Join Date: Oct 2001
Posts: 78
Thanks: 0
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
sum1won said:
There's a 62 y/o in the legion arena forums, and a handful more who are over 40...
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Only reason to jump back in the thread as all has been said:
Raises a hand for the 40+ crowd. 
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July 29th, 2007, 07:30 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: AWIY\'s blacklist of dishonest peoples
I was personally pretty surprised to see how seriously people take NAPs - everyone seemed to mention them and they appear to basically be the only kind of treaty used in dom3. Yet they aren't in the manual, that I can see, and they aren't any more supported by the game than any oter kind of diplomacy. They're just something some people like to use.
I personally would never agree to a NAP, because if I want to attack you, I will. At any moment. That's how diplomacy works in reality - the punishment for breaking treaties and generally behaving like a bastard is that it can come back to haunt you, but I don't think it should carry across from game to game, following a player. It probably will, to some extent, but given the number of people who like to roleplay their nation a little, it does seem a bit silly.
I think the main problem here is that there's a lack of communication. Person A says "NAP for 10 turns, agree?" to person B. To them, if B agrees, that's like a law or rule in the game for the next tne turns and they will observe it strictly. But to B, perhaps when they agreed to that "NAP for 10 turns" they were under the impression it was just like diplomacy in most games, where treaty breaking does happen but can backfire spectacularly. If both players assume the other is thinking the same thing, all you get is:
A: NAP for 10 turns?
B: Yes.
Not much of a discussion there, but the two players meant very different things. Perhaps if A had said "Non Agression Pact for the next 10 turns? Please note if you agree, I will take this as a promise from you as a player of the game and if you break it I will not play with you again." then B would never have agreed, since it isn't nice for people to be playing the game according to different rules (the reason I'd never agree to a NAP, ever).
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July 29th, 2007, 08:47 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
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Re: AWIY\'s blacklist of dishonest peoples
Just thought I should add that in my history of playing dominions I have always considered NAPs to be inviolable and have maintained them and followed their rules whenever I agreed to them and have recieved the same from those I have made them with as that was simply the way they were introduced to me(or the way i interpreted them, not sure. Was quite a while ago) when i first started playing dominions 2.
I think we need to agree here on whether they are inviolable or not and the general consensus seems to be not.
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July 29th, 2007, 09:20 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: AWIY\'s blacklist of dishonest peoples
A need to agree here might not be needed.
Now people knows that there are different ways to percieve NAP's and it is possible to decide if a new game will be one way or the other.
Seems there is enough players of each kind to accomodate games for both. And I suppose most people dont have a big issue with either kind, just as long as they know what they are getting into. I personally prefer not to play with strict NAP's, but I wouldn't mind playing that way if I knew beforehand that everyone in the game had the same view on NAP's.
It should not be too difficult to post:
New game: Gemet
Map: Aran
Graphs: On
NAP's: yes
Mods:
etc
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July 29th, 2007, 09:27 PM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
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Re: AWIY\'s blacklist of dishonest peoples
I would suggest that differentiation in the next game I play. Although I think the default assumption is that NAPs are unbreakable.
Perhaps we can establish a set of NAP rules that can be adopted per game, so that it is very clear. We can just say, we will be using NAP Ruleset Number 3 for this game.
I for one would like a rule set where if you terminate an existing NAP, you are bound by the 3 turn peace announcement clause, but the nation you terminated the NAP with is allowed to decide if war will start immediately, at his discretion. It makes much more sense that way.
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July 29th, 2007, 09:29 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Heh. That reminds me of my "Las Vegas" style game idea. I'm going to start one up once I lighten my current game load. I'm pretty full at the moment.
New Game: Ministry of Truth
Map: Aran
Graphs: Off
NAP, secret alliances: yes
Treachery: Optional, but encouraged.
Mods: Worthy heroes.
Joining: Public.
Out of game reputation- Unchanged because...
What happens in Vegas, stays in Vegas.
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July 29th, 2007, 09:32 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Nice 
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July 29th, 2007, 09:34 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Very nice, looks like alot of fun  .
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