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July 28th, 2007, 02:49 AM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
Posts: 1,244
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Thanked 30 Times in 11 Posts
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Question about poison attacks.
I know that when an Air Queen attacks a shock immune creature, her
lightning attacks go to waste. What happens when someone with a
venemous bite/spray/etc... attacks a poison immune creature? Does
he still do normal damage? Is the attack completely wasted? Does
it even count as magic?
__________________
No good deed goes unpunished...
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July 28th, 2007, 03:24 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
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Re: Question about poison attacks.
Normal damage is okay, if it is bite or claw. Spray doesn't do anything. Only the physical component comes in- any elemental/poison is ignored.
Air queen does elemental damage only with those attacks.
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July 29th, 2007, 04:02 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Question about poison attacks.
For most poison weapons, there is an additional effect, which is in fact another weapon that does poison only damage. That effect is ignored for immune units, other damage applies normally.
If you take a look at the modding manual, you will see that it is possible to designate weapons as doing a particular type of damage (fire, cold, poison, shock), in which case immunities apply.
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July 29th, 2007, 07:00 PM
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Corporal
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Join Date: Jul 2007
Posts: 85
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Re: Question about poison attacks.
What happens when someone with a poisonous bite attacks a lucky or ethereal unit? Does the poison damage automatically beat luck/etherealness if the bite does? Or do you have to roll again?
Also, do luck/etherealness protect against cloud attacks like Snake Bladder Stick or a bog beast/hydra poison cloud?
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July 29th, 2007, 09:31 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Question about poison attacks.
Luck might prevent dmg, but not ethereality IIRC.
I believe luck prevents all kinds of stuff, like soul slay. It is quite good.
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July 29th, 2007, 09:58 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Question about poison attacks.
Quote:
Kristoffer O said:
I believe luck prevents all kinds of stuff, like soul slay. It is quite good.
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Actually, I think Sombre tested this very recently. If I recall the test correctly, he tried soul slay a number of times on a modded 0 mr unit, and it didn't seem to make difference if it had luck or not.
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July 30th, 2007, 05:24 AM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: Question about poison attacks.
OK
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July 30th, 2007, 05:43 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
Thanks: 144
Thanked 403 Times in 176 Posts
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Re: Question about poison attacks.
Quote:
quantum_mechani said:
Quote:
Kristoffer O said:
I believe luck prevents all kinds of stuff, like soul slay. It is quite good.
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Actually, I think Sombre tested this very recently. If I recall the test correctly, he tried soul slay a number of times on a modded 0 mr unit, and it didn't seem to make difference if it had luck or not.
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You could just turn on debugging and look in your error log for this. It should read like "luck prevented ..." in case it would get active. From my experience, poison clouds are a very good way to fight against high-prot/high-def/ethereal enemies. It bypasses them all.
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