Re: Missile troop order/protection questions
	
			 
             
			
		
		
		
		> My theory is that this gets the thug/commander to re-consider his target each  
> turn, which helps him adapt better to changes in the first six turns, rather than 
> chasing whoever was closest on turn 1 or turn 3. I'm not sure my theory is  
> entirely valid, though.  
 
It's my theory as well, and it has worked fine so far.  When the thug is quickened, 
and holding a frostbrand, you'd be amazed how quickly the offending fliers rout. 
Except that I have him on hold for two or three turns, depending on who attacks, so 
that he does not go after chaff, and attacks the overflying/flanking units instead. 
		
	
		
		
		
		
		
		
			
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