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July 30th, 2007, 04:08 PM
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Corporal
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Join Date: Jan 2004
Location: Portland, OR USA
Posts: 131
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Re: AWIY\'s blacklist of dishonest peoples
Well said, Baatz. Those who've broken NAPs with me in the past are on a personal list of mine - and they will lose the chance in the future. Probably to my quick demise, but oh well. There's no ire or hatred or anything. And sharing this info with friends, perhaps, is fine. And they can make their own decisions. But on the public forum - that's rather inappropriate.
That list of game 'rules' is bogus, however. If I'm not entitled to have my personal list *based upon previous experience* with a player from a past game, as that would break some sort of arbitrary rule-set, please don't allow me to join your game(s). 
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July 30th, 2007, 04:36 PM
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General
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Join Date: Jun 2003
Location: az
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
tromper said:
Well said, Baatz. Those who've broken NAPs with me in the past are on a personal list of mine - and they will lose the chance in the future. Probably to my quick demise, but oh well. There's no ire or hatred or anything. And sharing this info with friends, perhaps, is fine. And they can make their own decisions. But on the public forum - that's rather inappropriate.
That list of game 'rules' is bogus, however. If I'm not entitled to have my personal list *based upon previous experience* with a player from a past game, as that would break some sort of arbitrary rule-set, please don't allow me to join your game(s).
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I also agree with Baalz
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July 30th, 2007, 04:50 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: AWIY\'s blacklist of dishonest peoples
If the game doesn't specify anything, I'm all for keeping your standards- it's one reason why I haven't broken a pact yet. Keep your private lists - I don't intend to get on them, and I can't stop you from making them if I wanted to.
However, occasionally I do want to be treacherous. So, I will have a game with that arbitrary rule-set, and you won't be invited. No ill-feelings, I'll still be okay playing with you in a regular game- but I will maintain the right to an 'evil-backstabbing game' rule-set, just like 'king of the hill', or any other arbitary rule-set.
For me, NAPs do exist, and that's why I haven't blighted your capital yet.
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July 30th, 2007, 05:06 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: AWIY\'s blacklist of dishonest peoples
Guys....
I have to say I am terribly disappointed with you all...
Here I see this thread title and I expect to see a massive flame war! But instead it was just logical conversations. Come on guys - this was supposed to be my entertainment for the afternoon!!!  Hehehehe.
But seriously I am glad to see that people are discussing things so reasonably tho. I agree with the general sentiment that violating NAPs should only be treated on a game-by-game basis. IMO, there really isnt a need for a blacklist or honor-ranking system in dom because there just isnt enough treaty breaking to warrant it. Most experienced players know that thier reputation has value and won't risk it just for a slight advantage in one game.
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July 30th, 2007, 05:13 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AWIY\'s blacklist of dishonest peoples
It is one of the advantages of having the gaming community tied so directly into the forum. You forum ID is your reputation.
And by the way, its not as easy to change as someone might think. These boards do not allow multiple IDs and they report multiple logins on the same IP to the moderators. Yes, of course you can change IPs also but its not like you can easily do it anytime you get a black mark on your login here.
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 30th, 2007, 05:18 PM
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General
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Join Date: Jun 2003
Location: az
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
Ironhawk said:
Most experienced players know that thier reputation has value and won't risk it just for a slight advantage in one game.
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I agree, yet currently all NEW players are stuck playing as blind pigeons for months until they learn the good and bad reputation of others. A website tracking the information would remove this disadvantage for new players.
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July 30th, 2007, 05:28 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: AWIY\'s blacklist of dishonest peoples
If you want to do a website then go for it. That would seem to solve most of the problems. It would be off of Shrapnel, not directly supported by them or Illwinter. That is after all, the answer for anything that isnt supported by the forum.
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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 30th, 2007, 05:38 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
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Re: AWIY\'s blacklist of dishonest peoples
My .02...
I have no problems with NAPs. Especially in the early going, there is typically no benefit to going to war with someone early while Indies are still available (unless of course you are playing a rush nation).
That said, I think NAPs can be broken. If you don't have forces on the border and I have a fair amount on mine, I might consider moving in, especially if it is something that will hurt you severely.
However, the worst thing a player in any diplomatic game came do is make a move that only benefits him in the short term. If I take province X, and break a NAP, and that does not impact you severely, I am a moron.
Maybe it was my years of playing Diplomacy, but there comes a point in every game in which you need to make a play for the win. If the #1 and #3 players are allied against #2, it might be worth it for #3 to go ahead and stab #1. Why? If their relative strengths do not change, #3 will finish #2 after #2 is knocked off. But, if he stabes #1, he will probably benefit more from an alliance with #2 at that point, etc.
The game itself provides its own penalties and rewards for NAPs and alliances. I have not broken one to date, but I am do not want to be held bound to something that is going to doom me to future defeat. Let's say that in game X, I make a NAP with Caelum. It is for 24 turns, and over the span of those 24 turns, both Caelum and I expand. Eventually my only border is that with Caelum. I still have 10 turns left on my NAP, am I supposed to just sit and wait for the dang thing to expire while he is out expanding elsewhere? (Not withstanding my allowing this situation to develop)
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July 30th, 2007, 05:38 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
Gandalf Parker said:
If you want to do a website then go for it. That would seem to solve most of the problems. It would be off of Shrapnel, not directly supported by them or Illwinter. That is after all, the answer for anything that isnt supported by the forum.
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Actually those who frequently do hosting of games should vote for an individual to manage the information on a website.
In my multiplayer opinion the website would become quite popular as players from existing games would want to review past treaties from other games regarding current opponents. Also the gamers which host games would be able to organize groups of players together... such as a backstabber game, an honorable treaty game and/or a reliable player game where no one drops out from bad starts/events.
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July 30th, 2007, 05:34 PM
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General
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Join Date: Oct 2006
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Re: AWIY\'s blacklist of dishonest peoples
I recently had to drop out of 2 MP games abruptly because it was either that or have severe personal consequences, and I felt bad about it, because I'd intended to play the games to their conclusion, but the way the game hosts was a major inconvenience that ultimately-and quickly-proved insurmountable.
I made sure to post on that game's thread so that everyone concerned would be very clear that I was quitting the game, though, and why.
To just up and quit a game without even telling anybody, that's just bad behavior.
It would be equally bad, to my way of thinking, to quit one game and continue the other, if you've made an equal commitment to both, and their weren't any other factors, such as one having a replacement standing by.
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