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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
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Old July 30th, 2007, 05:29 PM
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Default Re: was wondering????

There are a couple of ways that might do what you want - I'm not sure exactly what you have in ind.

Firstly, you can mod either Carrion Woods or Soulgate to make more powerful creatures (not sure what you mean by "all the creatures in the game"), by selecting the unit #s made by the spells, and changing their stats. This would *replace* the existing spells, however - so if you change Carrion Woods to an Ermor spell that makes different units, carrion woods would no longer exist.

Another alternative (which is part of the next edition of my expanded national spells mod) would be to give Ermor national summons that, in turn, dominion spawn powerful troops.
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