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July 31st, 2007, 05:31 AM
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Colonel
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Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
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Thanked 3 Times in 2 Posts
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Re: AWIY\'s blacklist of dishonest peoples
I think everyone knows this sort of list is DOA.
I agree with Baalz - NAPs are a part of MP Dom3 whether you like it or not. Part of the strategy is the diplomacy of working within that artificial limit to get the best deal.
If a nation won't form a NAP with me I assume we are at war and act accordingly.
However - there can only be one winner. I do think that people that honor NAPs to the point of denying themselves the win are silly. If breaking a NAP gives me a reasonably good shot at completely clinching the win, I'll probably do it. Otherwise, with your reputation on the line, it's almost never worth it.
I will admit enjoying reading about the fallout in games were a "secure" pact is broken. 
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July 31st, 2007, 05:50 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Okay then, following objections I will not specify diplomacy in future games and I'll leave it in it's current slightly ambiguous state, which mostly works pretty well.
I do think a no-holds-barred 'Vegas' game sometime would be good for a change though.
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July 31st, 2007, 06:00 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
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Re: AWIY\'s blacklist of dishonest peoples
I do agree with Dedas and Velusion. This works for me.
__________________
Power is an illusion...
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July 31st, 2007, 06:04 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Yeah, I agree with Dedas too. Problems arise when people take things too seriously. And I also agree with Velusion, although personally I'd find it quite hard to break a pact. Probably why I always sucked at the Diplomacy board game!
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July 31st, 2007, 01:42 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
llamabeast said:
Yeah, I agree with Dedas too. Problems arise when people take things too seriously. And I also agree with Velusion, although personally I'd find it quite hard to break a pact. Probably why I always sucked at the Diplomacy board game!
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*snort*
When I was hanging around with fairly active board gamers -- playing games like Diplomacy or Empires in Arms -- it was generally accepted that baring your throat, even to a nominal ally, was fatal if it was clearly advantageous for the other. Diplomacy was most reliable when coordinating the violent dismantling of third parties to the obvious advantage of both. 
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Are we insane yet? Are we insane yet? Aiiieeeeee...
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July 31st, 2007, 01:59 PM
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Corporal
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Join Date: Jul 2005
Posts: 93
Thanks: 4
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Re: AWIY\'s blacklist of dishonest peoples
For me it is rather simple, i only play games with friends, either the ones from real life(tm) or the people i met and befriended with over the internet.
When i play with my friends, we always establish rules in our games.
Until now none ever betrayed anybody, has double crossed anyone in an alliance, unless it was an -agreed by everyone- part of those rules we create for our specific game.
This way everyone has fun.
I believe agreed by every players pre-games rules are the way to go to avoid a game to be unfunny in the end for some players.
Now for the case of playing with people you don't know, if they don't resepct some agreed pre-games rules, they are not worth playing with, just play with someone else.
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August 1st, 2007, 12:10 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: AWIY\'s blacklist of dishonest peoples
Quote:
Taqwus said:
Quote:
llamabeast said:
Yeah, I agree with Dedas too. Problems arise when people take things too seriously. And I also agree with Velusion, although personally I'd find it quite hard to break a pact. Probably why I always sucked at the Diplomacy board game!
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*snort*
When I was hanging around with fairly active board gamers -- playing games like Diplomacy or Empires in Arms -- it was generally accepted that baring your throat, even to a nominal ally, was fatal if it was clearly advantageous for the other. Diplomacy was most reliable when coordinating the violent dismantling of third parties to the obvious advantage of both.
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Austria had lots of fun in both those games. Best move in EiA was to just go with Charles based in Vienna so he could react to any ally's, I mean enemy moves.
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