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  #1  
Old July 31st, 2007, 05:54 AM
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Default Re: Sauromatian units

> - Comes with a ring mail cuirass. But what use is it really? It costs resource points.

Makes him look nice

> - Cancels bad events in the province he visits. How high is this bonus anyways?

5% IIRC

> Anyone thought of good blesses for this nation?

Seems everyone answers W9 to this on most nations . Works well with high def troops.
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Old July 31st, 2007, 06:04 AM
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Default Re: Sauromatian units

Thank you for you answers!

A water bless with Sauromatia would directly point to Lady of Springs as the chosen pretender. However, the Gorgon is looking more tasty.

The problem is the blesses with the Gorgon. High earth is perhaps nice on the Androphags and Oiorpatas, but nature?

Perhaps there are better alternatives?
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Old July 31st, 2007, 06:10 AM
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Default Re: Sauromatian units

You might not need a bless strat with a gorgon ?

Androphag archers ?
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Old July 31st, 2007, 06:13 AM
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Default Re: Sauromatian units

But the Gorgon is so cheap you can afford blesses.

Also made a discovery, the call ancestor spirit is sacred, how interesting...

Androphag archers are hard to use with anything but hydras and undead (like shades and spirits). Not something Sauromatia has a hard thing to muster though.
I wish there was a way to to make the androphags and oiorpatas resistant early on. Oh, wait, there is, poison ward!

Another question:
How high is the Enaries chance to prevent bad events?
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Old July 31st, 2007, 07:07 AM
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Default Re: Sauromatian units

An example pretender I came up with:

Dormant Lady of Springs

Dominion 5
This may be too low but the sacreds cost a lot initially so you can't really afford that many. Plenty of time to build temples to raise the dominion.

Magic: 9W; 4N

Scales:
Order 2
Production 2
Heat 1
Misfortune 2 (you have Enaries and Soothsayers)
Magic 1


I haven't tested it yet so I don't really know if it is any good. Feel free to post your own Sauromatian pretenders.
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Old July 31st, 2007, 07:41 AM
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Default Re: Sauromatian units

Demas,

One of my favorite builds with this nation is the Blood Fountain (imprisioned).

Magic: F4; W9; E1; B6

Scales:
Order 3
Heat 2
Growth 1
Drain 2

If the drain bugs you, substitute the misfortune instead. Or, tip misfortune twice & add 2 production. This nation's blessable troops with the enhancements derived from above, backed up by poision archers, will chew up almost anything in the game. Also, by the time your Blood Fountain breaks free you're ready to make your first Soul Contract without the need of enhancement items. Nasty.
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Old July 31st, 2007, 08:03 AM
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Default Re: Sauromatian units

Indeed! That is a nasty fountain! I must try it someday. Maybe a bit much with a drain scale as Sauromatia's researchers aren't really that good. But you can, as you wrote yourself, switch it for misfortune. And with the help of Enaries, Soothsayers and order it isn't so bad.
Thanks for sharing.


I made some changes to my pretender's scales:
Production lowered 2 to 0. Found no use for it at all. When you have the sacred quickness blessed cavalry you don't really need the heavy cavalry. Also raised dominion to 7. Nature raised to 5 with the spare points. Maybe it will come in handy later on?

Found out that building a Witch King early on, making him your prophet, giving him some Androphags and then setting out on a crusade of mayhem against the enemies provinces is very effective. But why is that effective I hear you say?
1. He is your prophet, spreading your dominion.
2. He is very though when blessed with above bless and made prophet. And accompanied by his fellow Androphags he is hard to destroy.
3. He causes fear and is very fast making him an ideal pillager.
4. He has blood and can blood hunt, so why not on enemy territory!
5. Has his own standard so you don't need to worry about bad morale in enemy territory. This is true for many of the thematically supposed raiders of Sauromatia.
6. It is thematic that he rides around killing people, eating them, making some blood slaves and then rides home to sacrifice them in some gory ritual

Try it yourself, it is fun and messy.


Made some changes to the pretender again: Production 3, sloth 1. Too much resources...
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