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Old July 31st, 2007, 12:15 PM

AstralWanderer AstralWanderer is offline
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Default Re: Kwok\'s next Mod

One useful addition would be seeker decoys - low-cost seekers intended to absorb point-defense fire (rather like MIRVs) giving actual missiles, fighers or drones a better chance to get through a heavy PD defence (which otherwise tends to negate the whole point of seekers).

Another would be external mounts that provide extra tonnage on ship designs, but with the downside of making the components installed on them more vulnerable to battle damage - handled perhaps by restricting these to Armour slots and reducing the structure of the component in question? (this would provide an alternative use for Armour slots given the suggested changes to actual armour posted above).

As for ship design, how about requiring the use of space station shipyards for building larger classes? The rationale for this is that larger constructions would need to be assembled in-orbit - gamewise it would give more reason for using space stations (currently weapon platforms outdo them for planet defense and planet space yard facilities have better build rates).
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