|
|
|
 |

July 31st, 2007, 12:45 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Sauromatian units
The free lizard is sacred.
The Androphags have 2 more hp and 2 more strength. So they pack more punch but have less protection, although they come with the free 28 hp sacred lizard. They also cost less resources but more gold.
|

July 31st, 2007, 12:53 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Sauromatian units
And what about the leg troops? You have the Amazon, a pretty stable unit, and also the regular archer with composite bow and precision 11.
Then you have all all the other cavalry:
Raider
Lancer
Sauromatian Raider
Sauromatian Lancer
Sauromatian Cataphract
The hydras (both capital only):
Hydra spawn (is this unit worth its points?)
Hydra (a good solid unit)
This nation has pretty varied choices.
|

July 31st, 2007, 01:15 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Sauromatian units
> Hydra spawn (is this unit worth its points?)
Unlikely. It gets a cost reduction in the patch. Also hydras are made wierd. So I have no clue if they will be more or less effective than before.
|

July 31st, 2007, 02:08 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Sauromatian units
I've never played Sauro but just from looking at the description you list, the Soothsayer is valuable in giving you scale points. Don't stop at misfortune 2, push all the way to misfortune 3 and then place the soothsayers in your key provinces. Of course it will not protect you completely, but from what I recall, these misfortune bonuses stack. So you can do a lot to offset a 40 design point gain just by choosing your researchers accordingly.
|

July 31st, 2007, 02:28 PM
|
 |
Major General
|
|
Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
|
|
Re: Sauromatian units
The thing is the Enaries get the same feat with regards to preventing bad events, aren't old, and are only slightly less cost effective researchers (depending on your scales), and (assuming you can afford the cost difference) will launch your research faster than the Soothsayers. If you go with Enarie researchers you can take a death scale in addition to your misfortune scale - something I ordinarily avoid like the plague. (sorry, couldn't resist) Plus then you've got really effective fortress defenders, much better forgers, and just a whole lot more utility.
The regular archer is good, one of the better archers cost wise, but I like the lancers a lot better in most cases. They get the same composite bow but pack quite a punch when the enemy manages to get back to your archers. They're every bit as good as LA T'ien Ch'i's cavalry, so you can switch them to a heavy cavalry role as the situation merits. If you do need to mass regular archers it's usually worthwhile to put lancers in front of your regular archers so they'll have to be dealt with first after the enemy has run all the way across the field in withering arrow fire.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
|

July 31st, 2007, 03:04 PM
|
 |
Sergeant
|
|
Join Date: Sep 2006
Location: The Hidden Grove
Posts: 377
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Sauromatian units
Soothsayers should be useful for magic dueling, especially against enemy communions.
__________________
Learn about Lizard Chariots and Serpent Dancers in the Guide to EA C'tis
|

July 31st, 2007, 03:04 PM
|
General
|
|
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
|
|
Re: Sauromatian units
Ah, I wasnt aware that enaries had the misfortune bonus also - as I said I've never played Sauro. But the advice remains the same with regards to the ability in the general sense. If you have a misfortune prevention unit, thier use is to mine the Misfortune Scale for as much points as possible.
|

July 31st, 2007, 08:29 PM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
|
|
Re: Sauromatian units
What are the best non-archer units to produce outside your capital? In general I don't like spending 40+ gold on any unit with 10hp, so the higher end horse units don't appeal to me. The amazons are ok, but I'd much rather produce archers, which is Sauromatia's strength. I feel like I'm doing something wrong using indy infantry in the mid-game.
Someone suggested using the armored horse archers in front of the regular archers, I haven't tried that yet. Is that what most people do?
|

July 31st, 2007, 02:11 PM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: Sauromatian units
I don't know that the hydra-tamer is really especially useful-in my opinion, he could use a net to go with his trident, and default to hydra-skin armor (someone else's good idea).
BUT-I will say, he *looks* very cool! Enough that I regularly try, and usually fail, to field atleast a small force of these guys.
I kindof visualize him as a Conanish figure (As seen on the cover of the original novel-swarthier than Howard had intended, but a great pic-and definitely not the Gubernator.).
__________________
You've sailed off the edge of the map--here there be badgers!
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|