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  #1  
Old July 31st, 2007, 11:50 PM
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Default Re: Kwok\'s next Mod

Quote:
Suicide Junkie said:
I like the idea of removing auto-fire ability from the point defense in SE4. Then you never know what will happen.

For SE5, there is a nice option for leaky PD utilizing the poission distribution.
1) Set PD guns to -999% to-hit. (IE: guarantee the 1% hit chance despite all bonuses)
2) Set reload time to ~50ms
3) Set the damage to 999
4) Set the PD projectile speed very high, or make it a beam.
5) Disable the PD animations, or at least make them short and simple; flak bursts perhaps.
6) Disable the sound effects, or possibly make them VERY VERY quiet so that 100 of them overlapping isn't speaker-blowingly loud.

Improved PD potency comes from increased range and additional PD guns.
Improved PD penetration comes from increasing seeker speed and larger volleys.

You get 20 shots per second from each PD gun, so the longer the seeker is in range the better your chances.

There is a small chance that you won't shoot down any missiles, but there is also a small chance you will shoot down lots of missiles with just one PD gun. The more the merrier, but nothing is guaranteed, and you get a nice poission distribution of missile-kills.
I like it.
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  #2  
Old August 1st, 2007, 12:22 AM
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Default Re: Kwok\'s next Mod

I have implemented it in GGmod, so you can try it out if you like.
Grab the latest version, and copy the stock mainstrings and helptext files to get it running under 1.44
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Old August 1st, 2007, 01:30 AM
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Default Re: Kwok\'s next Mod

I'll be sticking sort of close to the Balance Mod's PD system (in terms of timing, damage amounts, etc) but I'd like to put in some counter PD items such as the aforementioned Decoy Missile.

---

Regarding the leaky armor I had posted about earlier. Dropping the armor slots in order to gain leaky armor will be difficult. There's no real way to tell the AI's design algorithm where to place armor in a design - other than in the next top slot (ie lowest numbered open slot) or next bottom slot (ie highest numbered open slot). I think some lobbying efforts to MM to allow for armor slots to be treated as inner/outer slots and subject to directional damage might be the best option.
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Old August 1st, 2007, 08:55 AM
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Default Re: Kwok\'s next Mod

What if you rearranged the slots in the slot-config text file so instead of listing them from top to bottom, you listed them from outside to inside, or vice versa? Sounds like a pain to do but I just thought I'd suggest it...
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