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  #1  
Old August 2nd, 2007, 05:22 AM

sube sube is offline
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Default Re: Modding reanimating priests

And also:

- #nodrain: this unit's research is not affected by drain scale (just like a Ulm smith)

- #patrolbonus is not yet implemented right?

- #seasonal <season>: unit gets extra hp during a specific season (like winter wolves, simmer lions, red guards etc)

And i had a fourth one too, but right now i can't remember what was it. Damn old age...

Edit: Ah yes:

- #heroname <name>: forces a hero to have a specific name
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  #2  
Old August 2nd, 2007, 04:05 PM

Sombre Sombre is offline
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Default Re: Modding reanimating priests

Nodrain is pretty easy to get via copystats without drawbacks though, from what I recall.

Seasonal would be very fun. Ant and grasshopper soldiers.
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  #3  
Old August 2nd, 2007, 04:52 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Modding reanimating priests

If these are new suggestions then I would recommend adding them to the modder wishlist thread. Modders Wishlist
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Old August 3rd, 2007, 11:05 AM
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Default Re: Modding reanimating priests

There's a reason I asked people to post the small stuff here, Gandalf, namely that I can do a quick roundup of the most burning issues. The modders' wishlist thread is nowhere near the size of the bug discussion one, but I'm not inclined to wade through all of it right now.
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Old August 3rd, 2007, 03:23 PM
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Default Re: Modding reanimating priests

I take it you have already checked out my lists in the Modders' Wishlist thread. I've waded through it a few times.
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Old August 3rd, 2007, 03:54 PM
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Default Re: Modding reanimating priests

Not for a while. I will, though. Thanks for reminding me.
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