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  #1  
Old August 2nd, 2007, 07:23 AM

valo2000 valo2000 is offline
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Default Re: valos german adventure

the next battle is a meeting engagement with the uk.

deployment

the terrain is split up in 2 parts by huge woods. i plan to fight on the roads. in the north one infantry will perfurm ambushes in the group of houses at the road. the bulgarian squal will gurad its right flank and the mgs will guard the lef with the VH.In the south the italians will take up positions along the ridge were they are well sheltered against enemy fire.

they have 2 47mm AT-guns with them. I have to be there faster then the englishmen maybe some mortarfire along the road will slow them down.

the hill on the middle is guarded by 4 pzIV and 3 Pzgrenadieres. they will be my reserve and counterattack force to take all the objectives when the ai has spent its forces.

I am starting to split my forces again that is probably a bad idea because i have little manpower in the north that might be a problem.

turn 1
preplotted mortars fall om booth roads.At-guns are driven to their destinations.italians move forward.

turn2
Mortars fall italians move forward no enemy spotted yet.

turn 3
mortars fall. i see a crew exits map message, i hit something .Italians continue to move to their positions.

turn4
in the south some light tanks and a cruiser are spotted. i take 2 shots with one AT but they miss and the cruiser makes a smoke screen. that was a bit impatient i wanted to wait for close range engagements. nothing in the north yet.

turn 5
Mortars fall.a lt tank takes the flag in the southern road and disapears.i dont know where he is but he is not a great problem.i send an at to recapture the road.one cruiser is hit by the fourth shoot of my AT i dont know if this gun is spotted.

turn 6
the english tanks capture a vh in the woods they are fast.
no enemy spotted. where is his infantry? maybe my mortars are effective?

turn 7
the road is recaptured a cruiser tank is potted but can not be attacked by at forces.I send a HT to take the southwestern roadobj.
1 1/2 italian platoon goes to recapture the wood VH i dont expect englishmen there so no prepmortarfire.

turn 8
the platoon in the wood encounter the missing lt tk and immobilize it after some panicking and rallying then they proceed with throwing nades against it and shooting their rifles while hollering to indimitade the crew inside.
Another lt tk is 100m north of them and might give unpleasent company the next turn. Another cruiser comes out of the wood to take back the road and is attacked by my at that misses the cruiser uses his smoke. My AT rifles at the roads walk slowly forward spotting the first infantry in the woods north of the dirt road.My mortars continue to pound the roads.
All quiet in the north.Maybe i should make a move there.

turn 9
my italians in the woods get machinegunned by the rifle squad from 600 m away and the second lt tank.My at gund destroyes one lt tk and and immobilzes a cruiser. my at rifles march along the road encountering no englishmen.
i move my reserve to the south and one HT to the north to look what is going on in the north.

turn 10
i take some shots with an AT rifle at the last lt tank in the south but they miss and have to cover their retreat with smoke.This Lt tk is directly in the back of my positions on the rough ridge if he moves he will be dead.the italians in the wood now with 5 men less rally and move again to the VH.
finnaly i see some activity in the north a vh is taken. i plot my mortars between this vh and the next VH on the northern road. my at rifles/scouts move forward on the southern road an see a pinned crew that has an aty plotted directly on top of it.

turn 11/12
i bomb his immobilised tank that had been driven into a house to little effect. my italians on the ridge get bombed heavily by 3inch mortars (3) and they retreat en masse.i can see one mortar but i dont have the resources for CB fire atm.i send my at rifles to take out a immobilzed cruiser that has overwatch on the dirt road so my panzer 4 can advance.

turn 13

my HT that tired to get into the british rear meats a matilda !!!! he shoots but misses and my HT runs into the woods north of the road.another VH on the northern road is captured and i plot aty there.In the south the italians are bombarded again and they dont like it. my panzer 4 attack a single rifle squad on the dirt road helping out a troubled AT rifle team there.I plot 2 of my Mortars for CB fire.

turn 14
my forward AT-rifles are taken out by british rifles.the Pz 4 take out 3 of them as retaliation. i am now don do one ATsquad . I needed them to take out the immobilised Cruisers.My HT runs through the woods and might get to the rear where he will be met by AD guns as usual.So it might be better to use that mobile mg on the defense...

turn 15-17
one immobilized tank is taken out and CB fire is switched to another smokefield that might indicate morter positions.the HT is lost to a Matilda lurking in the woods. these Matildas will be a problem...

turn 17-20
i start a counterattack in the south and meet only little resistance because the british infantry concentrates on the VH in the woods were my Italians have some Succes even if they have much less experience and morale then the english.
the english mortars plotted on them fall on their own troops.
In the north things get hotter as my sniper repulses some infantry moving along the road. so i can hit them with my mortars. then he retreats

turn 20-23
along the northern road uk infantry attacks and is machineguned and bombarded. a matida crawls nearer.
in the south i can advance along the road against minimal opposition i saw 2 crew exits map messages maybe CB fire was succesful.

turn 24
the english are coming out of the woods and try to recapture the dirt road. they are greeted by 2 italain inf platoons and a panzer. in the nort i loose a man to a FOO team that sneaked forward argh. the kill zone there functions well and iam reluxtant to retreat to covered positions that might cost me later as my men are spotted now. there is at least one 3 inch mortar left the other two are destroyed or abdoned i hope.

turn 24-27
the mortars make a comeback and shell the italians. i see a possible site and order CB fire. on the souther front the uk infantry makes banzaichrages aganst my tanks and manges to take one out .the last AT rifle team is lost and thr itlains advance routing some english infantry that moves out of the woods.in the north the matilda moves into the little "village" and my pioneers take it out.i expect at least another one.
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  #2  
Old August 2nd, 2007, 12:38 PM

valo2000 valo2000 is offline
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Default Re: valos german adventure

turn 28-31
the south is a rout for the english my panzer 4s have taken out the hmgsquads(feels a bit unrealistic the last thing you see of the infantrycompany is always the hmgs with their size 0).In the north things get interesting with the second matilda showing its ugly face. i ahve to setup an ambuish for him because he is moving at my mg postion on the northern hill.

turn 32-36
i move towards the crossroads in the south and i might just get them. the italians in the woods hold there VH by ambushing any infantry that moves with 6 sections all packet in one woodhex.the remaoning english infantry is taken prisoner as they move out of the wood one by one.
in the north my A0(a pioneer) assaults the matilda as it tries to take the hill. A few inafntry units appear here an then and are shoot into retreat. the battle seems to be over and there are only 2 turns to go. if i can grab the crossroads a marginal victory is possible.

the end

the english forces are destroyed 326:26 causalities a rate of more then 1 to 10. A marginal victory is achieved. I tried to get one matilda ofr my men but it was totaly burned.Maybe there will be another chance.

now onto the amysomething plains for another meating with the forces of the united kingdom
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