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  #1  
Old August 2nd, 2007, 05:22 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Sorry, DrPraetorious. Must have been open typing while you were. I am open to whatever mix we all agree is fair.
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  #2  
Old August 2nd, 2007, 06:14 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

I'd swap out Marverni and Ulm for thematics in Thrawn's list, since Marverni's not at all a cold nation, but they're certainly pagan/barbaric. Ulm as a "frozen" nation is a bit of an overstatement, but they have a scale preference and 50% CR.

I might also swap out Kailasa and Abysia...Aby's got a lot more going on in demon land, and I think monkies are close to half-men, no?

If we're not using all the nations anyhow I like the idea of picking out 2 of the 3 available, since it'll allow for more flexibility.
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Old August 2nd, 2007, 06:27 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

So, rearranging per Micah...

DEMONIC: Lanka, Yomi, Abysia
VANIR: Vanheim, Helhiem, and Tir Og
BARBARIANS: Mictlan, Marverni, Sauromatia
CIVILIZATION: T'ien Ch'i, Arcoscephale, Ermor
HALF-MEN: C'tis, Pangea, Kailasa
UNDERWATER: R'yleh, Oceana, Atlantis
FROZEN: Niefelhiem, Caelum, Ulm

I think Praetorious was saying the T'ien C'hi/Arco/Ermor combo might be too powerful? We have 7 groups, which means we can lose 3, if we feel they are unfair.
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Old August 2nd, 2007, 06:43 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Praetorious: 220 or 230 province total? That's 55 per team. Sound right?

No idea about the bonus.
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Old August 2nd, 2007, 07:08 PM

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Default Re: Allegiances (Team Game, Experimental - Recruit

It sounded to me like DrP was debating which 2 of the 3 to include as the nation choices, as opposed to saying they would be overpowered in relation to the other teams. Correct me if I'm wrong.

The teams look pretty good to me, although the Half-Men faction might be a bit weak (And I don't think Abysia being back in there would change that). That being said there are 3 spare teams, so no big deal even if I'm right (and I might not be since it's hard to read how this will play out). No one has to play them.
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Old August 2nd, 2007, 07:23 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

All I was saying was that I think T'ien Ch'i and Arco are both more powerful than EA Ermor, but not by much. What about Agartha?

I'll start cranking out maps. Do we want water, or no?

On balance:
Nifelheim + Caelum - this looks scaaaary. Caelum raids while Niefelheim punches in the face, and you get excellent magic diversity.
Helheim + Tir - not as powerful as it looks, since the two positions don't contribute that much to one another. Still, raiding bless rushers can coordinate to cause serious hurt.
Lanka + Abysia - Brutal, and covers every path except water quite well.
Pangaea + Kailasa - I hope you like nature. Decent, but not terrifically exciting.
Arco + T'ien Ch'i - If they can survive to take advantage of their great research and gem income, very powerful indeed. But probably will be killed early.
R'lyeh + Atlantis - If their quadrant is mostly water, but there's little or no water elsewhere, should be balanced.
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Old August 2nd, 2007, 07:42 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

You forgot Mictlan + Sauromatia - jaguar warriors or poison archers should cover most everybody and strong research with good blood on both sides could be quite deadly.

I'd say stick Argatha on the half men team, it marginally fits and I agree that theme needs a little help.
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Old August 3rd, 2007, 12:15 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Reading all this, I'm really excited to play. Hopefully we will get two more soon. If not, can always do 2 vs 2 vs 2.

DrP: yes, let's do water.

Alright, so another adjustment to the themes:

DEMONIC: Lanka, Yomi, Abysia
VANIR: Vanheim, Helhiem, and Tir Og
BARBARIANS: Mictlan, Marverni, Sauromatia
CIVILIZATION: T'ien Ch'i, Arcoscephale, Ermor
HALF-MEN: C'tis, Pangea, Agartha
UNDERWATER: R'yleh, Oceana, Atlantis
FROZEN: Niefelhiem, Caelum, Ulm

I'll post this at the top as well.

We have the age and nations. Obviously, we'll do random teams. I have a random roll dice program which I'll use once we get 8 (or decide on 6).

After that, do we want to bid/draft for the theme each team will play? Or, random that as well? Seems like the consensus is for bid/draft.
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  #9  
Old August 3rd, 2007, 06:36 AM

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Default Re: Allegiances (Team Game, Experimental - Recruit

When did we decide on early era?
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  #10  
Old August 3rd, 2007, 12:20 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Well, Folket, I guess you're right. All the talk about fairness for the themes being batted around seemed to focus on EA. But, I am fine with MA as well. Let's vote on EA vs. MA, and I will tally.
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