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  #1  
Old August 2nd, 2007, 07:23 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

All I was saying was that I think T'ien Ch'i and Arco are both more powerful than EA Ermor, but not by much. What about Agartha?

I'll start cranking out maps. Do we want water, or no?

On balance:
Nifelheim + Caelum - this looks scaaaary. Caelum raids while Niefelheim punches in the face, and you get excellent magic diversity.
Helheim + Tir - not as powerful as it looks, since the two positions don't contribute that much to one another. Still, raiding bless rushers can coordinate to cause serious hurt.
Lanka + Abysia - Brutal, and covers every path except water quite well.
Pangaea + Kailasa - I hope you like nature. Decent, but not terrifically exciting.
Arco + T'ien Ch'i - If they can survive to take advantage of their great research and gem income, very powerful indeed. But probably will be killed early.
R'lyeh + Atlantis - If their quadrant is mostly water, but there's little or no water elsewhere, should be balanced.
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Old August 2nd, 2007, 07:42 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

You forgot Mictlan + Sauromatia - jaguar warriors or poison archers should cover most everybody and strong research with good blood on both sides could be quite deadly.

I'd say stick Argatha on the half men team, it marginally fits and I agree that theme needs a little help.
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Old August 3rd, 2007, 12:15 AM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Reading all this, I'm really excited to play. Hopefully we will get two more soon. If not, can always do 2 vs 2 vs 2.

DrP: yes, let's do water.

Alright, so another adjustment to the themes:

DEMONIC: Lanka, Yomi, Abysia
VANIR: Vanheim, Helhiem, and Tir Og
BARBARIANS: Mictlan, Marverni, Sauromatia
CIVILIZATION: T'ien Ch'i, Arcoscephale, Ermor
HALF-MEN: C'tis, Pangea, Agartha
UNDERWATER: R'yleh, Oceana, Atlantis
FROZEN: Niefelhiem, Caelum, Ulm

I'll post this at the top as well.

We have the age and nations. Obviously, we'll do random teams. I have a random roll dice program which I'll use once we get 8 (or decide on 6).

After that, do we want to bid/draft for the theme each team will play? Or, random that as well? Seems like the consensus is for bid/draft.
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