|
|
|
 |
|

August 3rd, 2007, 12:56 AM
|
Brigadier General
|
|
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
And my favorite tactic is to mind hunt the stealth commander before he can stealth away and kill his leaderless army.
|
*Insert stealthy astral mage here*
@Rytek:
Certain awake pretenders, generally size 6 pretenders with good defence/high prot, can handle elephant rushes. Size 6 is almost required without high fear and/or awe(trampled to death without - berserk elephants are evil). The high protection/defence on the size 6 is important because elephant trunks, although only at attack 10, can pack quite a punch(17 damage).
|

August 18th, 2007, 03:55 PM
|
First Lieutenant
|
|
Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
|
|
Re: How to deal with elephants
Afaik stealth is resolved before global spells.
|

August 19th, 2007, 01:00 AM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: How to deal with elephants
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.
I mean think about it, how can you hide your mind?
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 19th, 2007, 02:39 AM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.
I mean think about it, how can you hide your mind?
|
Along with the rest of you, I imagine. Maybe in a hole?
How do stealthy units hide?
|

August 19th, 2007, 02:12 PM
|
Lieutenant General
|
|
Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
|
|
Re: How to deal with elephants
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
|

August 19th, 2007, 02:29 PM
|
First Lieutenant
|
|
Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
|
If I remember biology class correctly, a staff of storms may do that pretty well, or maybe even a ring of tamed lightening.
|

August 19th, 2007, 02:36 PM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: How to deal with elephants
Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
|
No no no, you got it all wrong. It's looking for the MIND, and as we all know, the mind is located in the center of your being, in your heart, while the interior of one's head is there to remove the extraneous heat from the body. I learned this from the Pteleos of Arcoscephale, the reknowned philosopher.
In other words, we don't know how Mind Hunt works.
|

August 19th, 2007, 11:18 PM
|
Corporal
|
|
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
|
|
Re: How to deal with elephants
1: Crossbowman, if available.
2: Casters with some low-level spells like:
Earth Grasp
Vine Arrow
Slime
Sleep/Sleep Cloud.
One key to successful trampling is, that the tramplers stay in formation. If you manage to break them up by delaying a few of them for a turn, than those that do not get delayed will hopefully find a swift death in your troops.
I'm not sure, does Awe help against trampling? In that case, the Naiad Warriors could help a lot, too.
|

October 25th, 2007, 06:31 AM
|
Corporal
|
|
Join Date: Jan 2007
Posts: 72
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: How to deal with elephants
I have found that indie woodsman blowpipes are really really good against the pachyderms. I am in a SP game at the minute and dealing with Caelian mammoths.
The blowpipe are easy to recruit (10 gold, 3 resources), they have a ranged attack and they paralyse the beasts. I think it's 25 fatigue per shot and size 6 elephants are, well, easy to aim at. 4 shots and you have a sleeping mammoth that cannot move, cannot defend, and takes lots of critical hits. Plus they cannot run away it's easy to slay them all.
I acknowledge that blowpipes are random indies so they are not a surefire way of dealing with elephants. If you can't recruit them, tough.
Does anyone know if a MR check is necessary for the paralysing poison to work ? I don't think the darts need to inflict damage to paralyse but even with mammoth (prot 13) they fell asleep in no time. Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like.
|

October 25th, 2007, 09:13 AM
|
Major
|
|
Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
|
|
Re: How to deal with elephants
"Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like. "
That is very strange. Large creatures should be able to take more poison into thier system before collapsing.
I do not think there is a MR for the poison. That would just be plain wrong.
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|