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  #1  
Old August 3rd, 2007, 12:56 AM

Shovah32 Shovah32 is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
And my favorite tactic is to mind hunt the stealth commander before he can stealth away and kill his leaderless army.
*Insert stealthy astral mage here*

@Rytek:
Certain awake pretenders, generally size 6 pretenders with good defence/high prot, can handle elephant rushes. Size 6 is almost required without high fear and/or awe(trampled to death without - berserk elephants are evil). The high protection/defence on the size 6 is important because elephant trunks, although only at attack 10, can pack quite a punch(17 damage).
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  #2  
Old August 18th, 2007, 03:55 PM

Kuritza Kuritza is offline
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Default Re: How to deal with elephants

Afaik stealth is resolved before global spells.
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  #3  
Old August 19th, 2007, 01:00 AM

Xietor Xietor is offline
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Default Re: How to deal with elephants

It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
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  #4  
Old August 19th, 2007, 02:39 AM

sum1lost sum1lost is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
It does not matter if stealth is resolved before the mind hunt is cast or not, since mind hunt works on stealthed units.

I mean think about it, how can you hide your mind?
Along with the rest of you, I imagine. Maybe in a hole?

How do stealthy units hide?
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  #5  
Old August 19th, 2007, 02:12 PM

Xietor Xietor is offline
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Default Re: How to deal with elephants

A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
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  #6  
Old August 19th, 2007, 02:29 PM

sum1lost sum1lost is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.

So the spell is working as intended imho. You can hide your body from prying eyes, but you cannot hide your brain waves from a mage doing a mind hunt.
If I remember biology class correctly, a staff of storms may do that pretty well, or maybe even a ring of tamed lightening.
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  #7  
Old August 19th, 2007, 02:36 PM
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Endoperez Endoperez is offline
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Default Re: How to deal with elephants

Quote:
Xietor said:
A mind hunt is looking for your brain waves. It is cast from a remote province. Visual sighting is not used for the spell.
No no no, you got it all wrong. It's looking for the MIND, and as we all know, the mind is located in the center of your being, in your heart, while the interior of one's head is there to remove the extraneous heat from the body. I learned this from the Pteleos of Arcoscephale, the reknowned philosopher.



In other words, we don't know how Mind Hunt works.
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  #8  
Old August 19th, 2007, 11:18 PM

Maraxus Maraxus is offline
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Default Re: How to deal with elephants

1: Crossbowman, if available.

2: Casters with some low-level spells like:
Earth Grasp
Vine Arrow
Slime
Sleep/Sleep Cloud.


One key to successful trampling is, that the tramplers stay in formation. If you manage to break them up by delaying a few of them for a turn, than those that do not get delayed will hopefully find a swift death in your troops.



I'm not sure, does Awe help against trampling? In that case, the Naiad Warriors could help a lot, too.
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Old October 25th, 2007, 06:31 AM

Yrkoon Yrkoon is offline
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Default Re: How to deal with elephants

I have found that indie woodsman blowpipes are really really good against the pachyderms. I am in a SP game at the minute and dealing with Caelian mammoths.

The blowpipe are easy to recruit (10 gold, 3 resources), they have a ranged attack and they paralyse the beasts. I think it's 25 fatigue per shot and size 6 elephants are, well, easy to aim at. 4 shots and you have a sleeping mammoth that cannot move, cannot defend, and takes lots of critical hits. Plus they cannot run away it's easy to slay them all.

I acknowledge that blowpipes are random indies so they are not a surefire way of dealing with elephants. If you can't recruit them, tough.

Does anyone know if a MR check is necessary for the paralysing poison to work ? I don't think the darts need to inflict damage to paralyse but even with mammoth (prot 13) they fell asleep in no time. Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like.
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Old October 25th, 2007, 09:13 AM

Folket Folket is offline
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Default Re: How to deal with elephants

"Darts should be efficient with other large animals like hydras I guess, or troglodites, minautors and the like. "

That is very strange. Large creatures should be able to take more poison into thier system before collapsing.

I do not think there is a MR for the poison. That would just be plain wrong.
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