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  #1  
Old August 3rd, 2007, 10:02 PM
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Default Re: New Game: Mods over Europe (recruiting players

You can use this mod from the first game to test the races that have been used there: http://www.mediafire.com/?11b0zcymhem

For the others, play them without any other mods. Sombre will take care to get them working with the CB mod later.
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Old August 4th, 2007, 01:16 AM
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Default Re: New Game: Mods over Europe (recruiting players

I have a request.

The last map we played on was... thematic, but not balanced at all. Jomon has mapmove 3 guys, and I was stuck in a literal forest. I might as well have been playing Ulm.

I'd much rather play a randomly generated map then another one like the one was just played.

Jazzepi
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Old August 4th, 2007, 01:40 AM

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Default Re: New Game: Mods over Europe (recruiting players

I think your starting position was better than what some other people ended up with, Jomon. Like Sanguinia and their wasteland, me and my mountain+forest low pop provinces.

But yeah, seems a lot of maps have too few 'plain' provinces.
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Old August 4th, 2007, 01:47 AM
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Default Re: New Game: Mods over Europe (recruiting players

It was just a bad map in general, I think. Instead of having some even bell curve distribution, it tried to be too much like Europe. People got stuck in huge swaths of particular types of land.

I don't think you understand how frustrating it is to have a mountain in the middle of your territory, and forests EVERYWHERE.

Jazzepi
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Old August 4th, 2007, 03:46 AM

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Default Re: New Game: Mods over Europe (recruiting players

I had maybe one province that didn't have a forest or mountain on it. I had units with both forest and mountain survival, so movement wasn't an issue, but having no gold income and only 1 or 2 provinces over 5k pop was something of a drawback.

I agree that it didn't seem a very balanced map for MP and trust me I understand terrain and start position frustrations. But most nations had similar issues on that map.
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Old August 4th, 2007, 07:14 AM
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Default Re: New Game: Mods over Europe (recruiting players

Quote:
Jazzepi said:
The last map we played on was... thematic, but not balanced at all. [...]
I'd much rather play a randomly generated map then another one like the one was just played.
It isn't less balanced than Parganos, for example. But particularly the big uniformly distributed wasteland in the south made me want to use another map, too. I have a map now which features Europe again, but is different in many aspects. In fact, I think there is way too much farmland in there... 134 provinces, about 100 land, 34 water. Does that sound okay for 8 people? Otherwise I could raise the province count by artificially adding some more provinces.

Quote:
Sombre said:
Right so basically you gits have picked new nations and given me an assload of CBM balancing to do

Take the time you need. We don't have to start by the 9th of August but as you know it would be desirable because then I'm leaving. I could start the game while I'm traveling, too, but I couldn't help as much with the mod stuff.

Quote:
Sombre said:
After I've got these together, then comes the inevitable sorting out of conflicts etc, checking out the map,...
I'll take care about the map and I can do all the stuff regarding conflicts of ID numbers before I'm leaving.
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