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August 4th, 2007, 10:25 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
That sounds neat. You might open a floodgate of suggestions for like events.
You could probably create some generic ones also. Such as, the one that has "volunteers" pop up. I actually wouldnt mind that one much if it happened where my hero was who can usually add them to his army with no problem. And it would be thematic "When people heard of the mighty hero visiting them then many rushed to join his army." Actually just a slight increase in lucky events at the province of heroes would cool.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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August 4th, 2007, 12:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
> You could probably create some generic ones also.
Generics can't be made this way, since the restriction is on a specific monster number. Thus there has to be one such event for the hero Cu CHulainn, and another for the hero Tjatse.
> Actually just a slight increase in lucky events at the province of heroes would cool.
These events will not increase the number of lucky events. They appear as any other event, after a lucky event has been determined.
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August 4th, 2007, 01:32 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
Could you just give out a little spoiler. Do any of the hero lucky events depend on a misfortune scale?
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August 4th, 2007, 02:18 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
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Re: *TWO PEOPLE* created (most of) this game?!?
Quote:
Lazy_Perfectionist said:
Could you just give out a little spoiler. Do any of the hero lucky events depend on a misfortune scale?
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Cause if they don't, you and me will either be changing our normal scales for a while or not seeing any.
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August 4th, 2007, 04:58 PM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
So, keeping the two Sauromatian heroes, Sköge and Kirke, in different provinces just in case they won't act as their flavour test suggests and kill each other might pay off after all... ...after the next patch?
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August 4th, 2007, 05:27 PM
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General
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Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
@atul: Actually, that would work! Nice idea! 
Atm only a Delgnat event (wife of skögu).
@LP: not that I can remember. And the juggernaut event only needs a juggernaut and a militia to crush
Edit: Now Skögu can eat Kirke! Keep them apart 
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August 4th, 2007, 06:53 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: *TWO PEOPLE* created (most of) this game?!?
I hope hero events are at least max probability, so they get checked for often?
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