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  #1  
Old February 14th, 2002, 08:56 PM
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Default Re: Keeping your distance (II)

Hmmm.....I'll just keep an eye on the supplys
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Old February 14th, 2002, 09:12 PM

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Default Re: Keeping your distance (II)

sj,
Thank you, I could not remember where I saw it. If I did the math correctly, a ship with:
Speed 6 moving at full speed and with no extras has a range of 50 sqares befor it runs out of supply?
Sounds good to me.

Edit: Dumb Spreadsheet, got the formula wrong.

[ 14 February 2002: Message edited by: Gryphin ]

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Old February 14th, 2002, 09:37 PM
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Default Re: Keeping your distance (II)

The way I watch supply if you don't have the quantum reactors, I just watch the supply level,
When it gets down to half or almost half of what it started with, I start heading to a re-supply center or send a supply ship out to it.

just some ideas mac
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Old February 14th, 2002, 09:42 PM

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Default Re: Keeping your distance (II)

Quantum Reactors:
I have not played a game long enough to find them.
What Tech Trees do I have to go down to get them?
Do they take up 1 space?
If they take up one space, are you dead in the water if it gets hit? ER: Dead in space?

[ 14 February 2002: Message edited by: Gryphin ]

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Old February 14th, 2002, 09:44 PM
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Default Re: Keeping your distance (II)

quote:
Originally posted by Gryphin:
Quantum Reactors:
I have not played a game long enough to find them.
What Tech Trees do I have to go down to get them?
Do they take up 1 space?
If they take up one space, are you dead in the water if it gets hit? ER: Dean in space?


Resupply
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Old February 14th, 2002, 10:10 PM
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Default Re: Keeping your distance (II)

quote:
Thank you, I could not remember where I saw it. If I did the math correctly, a ship with:
Speed 6 moving at full speed and with no extras has a range of 50 sqares befor it runs out of supply?
Sounds good to me.
In fact, Any ship with Any number of engines, and no extras goes 50 squares before running out of supplies .
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Old February 15th, 2002, 12:36 PM

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Default Re: Keeping your distance (II)

Nice to know number of squares range from an intellectual point of view but it doesn't help much when playing strategically because crossing a system warp point to warp point is a different distance each time so it is hard to know how many warp points you can cross (and it is sometimes hard to figure out the path your ships will take from one place to another, distant place).

It is interesting to know that range is in squares and not in number of turns - so having faster engines doesn't help as I thought...
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