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August 5th, 2007, 07:53 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
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Re: New nation: NATURE rising early stages
No! I will not let you fix that.
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August 5th, 2007, 07:54 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: New nation: NATURE rising early stages
I think its better now. Sorry.
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August 5th, 2007, 07:59 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: New nation: NATURE rising early stages
planned additions.
National ritual summons:
Rock Elemental
Nature Elemenetal
Treants
Call Animal Legion (like summon animals but 300+)
Planned Pretender additions:
The Primevale Redwood
The One Mind
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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August 5th, 2007, 07:55 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: New nation: NATURE rising early stages
lol Shovah 
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August 5th, 2007, 08:03 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: New nation: NATURE rising early stages
They need a home site for gem income. Their magic, while high level, is completely in the nature path and is far too limited, particularly for EA. I think alot of their units are over-priced although I cant go into detail just yet. A 1 gold/1 resource size 1 insect could be good - a slightly more expensive, recruitable dragon fly could also be nice.
Im atleast pretty sure this mod isnt over-powered.
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August 5th, 2007, 08:34 PM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: New nation: NATURE rising early stages
Thanks Shovah
I wanted to make the two sacreds capital only, but i could not get the site to work. I will try again.
The only nature was intentional, I see what your saying about the other EA nations. I want to try to leave it nature only and see. I will probobly have to change it, or make the nation MA.
I do really like the idea of adding a Bee/ wasp and a giant ant for 1/1 or 2/1. I have been intending to add insects from the start, just have not done it yet.
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August 5th, 2007, 08:46 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: New nation: NATURE rising early stages
or better yet... Dominion-spawning insects based on a hive creature. Look at the Insectoid mod, for some examples.
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August 6th, 2007, 03:38 AM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: New nation: NATURE rising early stages
Yooou need to lower some costs!! things look a little over priced to me, um, I might be able to aid in some sprite making! just pm me, or post some stuff you need done, though there is a small problem. Are you #copystat these units and making new monsters or just modifying current units? cause doing somthing like adding gold costs to somthing like lions, from 0-50 might ahve an inpact on game play, um, I'm not actauly sure how much upkeep lions or any summons have, so to avoid that messy-ness copystating is a good idea.
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August 6th, 2007, 04:10 AM
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First Lieutenant
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Join Date: Aug 2007
Location: Honolulu HI
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Re: New nation: NATURE rising early stages
Yea I am using copy stat, so as not to mess with other animals.
Thanks for the offer to work on the sprites!
I get a list together of spites together...
But off the top of my head the mod needs
A Huge friggin Redwood tree (like the treelords)
A silverbacked bear (size 5 I think)
a bee or wasp (size 1)
an ant (size 1)
a green glowing sphere (Size 2)
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