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August 8th, 2007, 09:16 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Vengeance of the dead, what the hell
Quote:
Let's see, sympathy meter reading...yep, big, round zero.
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Oh, no problem at all, its mutual. I just love ignorant people.
>> a) failed to take certain possibilities into account
I failed? How come, do you read my mind? I knew this might happen, and I couldnt do anything about it. This is where frustration comes from, no valid coulter in my situation, I was made a sitting duck by game mechanics. Besides, I was kinda caught by surprise by the fact these zombies dont ever rout, I expected mindless undead to dissolve in the end.
>> b) lacked the equipment that would have made the difference because you had not traded for it yet at that point
Abyssia just researched lvl 4 construction. Nobody else could craft it; not all nations go into construction first, you know. I'll receive firebrand next turn, too bad my 25+ MR didnt let me surivive more than one round. See the point? Let me show you: VotD is just a lvl4 research spell which kicks in early, I simply had no way of preparing for it. I had nobody to trade for it with, period.
>> c) knew you were getting hammered with a potentially lethal overland spell and SAT STILL, waiting for the axe to fall.
I knew I am getting hammered with a potentially lethal overland spell still and I SAT STILL IN A FRIENDLY DOMAIN BECAUSE I COULDNT HIDE FROM IT, ITS OVERLAND! THATS THE WHOLE DAMN POINT, YOU CANT HIDE FROM THIS AXE IN MANY CASES.
And the fact the spell is situational doesnt make it less OP in these situations.
Lets see, sympathy meter reading... yes, below the ground.
The default resolution for VotD and possibly also for attacks spawned by Looming Hell are easily explained by anything, as usual with fictional things, and I can come with 2x as much good explainations why attackers should lose, you can even find some good ones in this very thread.
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August 8th, 2007, 09:41 AM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
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Re: Vengeance of the dead, what the hell
Dude, ya gotta relax a bit.
Here's the deal: sometimes, either because of the side you've chosen, or how you've built your God, or how you've equipped your SC, you may not have a counter for certian things. It's called "balance". Get over it and prepare yourselve better next time.
__________________
Power is an illusion...
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August 8th, 2007, 10:03 AM
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First Lieutenant
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Join Date: Mar 2007
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Re: Vengeance of the dead, what the hell
I always thought that balance is when you can find a counter for arising threats. Like, equip an SC against F9W9 sacreds, or paralyze enemy SC to let your sacred overwhelm him. When you cannot, its lack thereof.
I'd agree that its my failure to find a countermeasure if there were and AOE lightning weapon, for example. But so far, only a few items are fit for SCs, despite the many choices. Same applies to armors and shields, sadly - mostly because of encumberance. But thats another story.
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August 8th, 2007, 10:03 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Vengeance of the dead, what the hell
Quote:
Kuritza said:
I knew I am getting hammered with a potentially lethal overland spell still and I SAT STILL IN A FRIENDLY DOMAIN BECAUSE I COULDNT HIDE FROM IT, ITS OVERLAND! THATS THE WHOLE DAMN POINT, YOU CANT HIDE FROM THIS AXE IN MANY CASES.
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So, moving around, as in not giving the enemy a sitting, guaranteed target he knows where to whack every turn isn't a potential counter? I know magic attacks come before movement, but if you manage to move out once you know you're being targeted, he needs to take the shotgun to targeting. You may not be able to hide 100% effectively, but you can try to dodge and based on what has been said, it seems that you did not try that.
Make a SC god, run the risk of having it pasted by something unexpected in the early game, because SCs actually take some time to develop. You're still screaming about sour grapes related to one game because you ran afoul of that risk.
Get back to me when you have some actual evidence of VotD being as overpowered across the board as you are making it out to be.
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August 8th, 2007, 10:13 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Vengeance of the dead, what the hell
And then there are spies, ok? I never said my God didnt move after turn 1. Or, for arguments sake, you may be pushed back by initial attack far enough not to have much provinces to hide in. 2x bless rushes do such things to people.
Get back to you with actual evidence... and you will dismiss it again? I just gave you an example of what can happen when your nation doesnt have an access to fire brand and you rely on SC god for repelling the early rushes. Nearly every time there's some 2x bless van, or Ermor, or Mictlan, or all of them. And its fair, but 'SCs should take time to develop', so countering these rushes is not fair.
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August 8th, 2007, 10:17 AM
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General
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Join Date: Apr 2005
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Re: Vengeance of the dead, what the hell
Well, if his enemy has scouts out, moving the SC will probably just leave him vulnerable in a different province. Probably one with lower dominion and thus lower mr (since it was his god).
I know I try to blanket my enemies lands with scouts as soon as I can.
For the record, I don't really have an opinion of VotD being overpowered. I do think the Dead not routing when they should ("special monsters are routed" message) is cheesy and quite possibly unintended.
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August 8th, 2007, 10:21 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Vengeance of the dead, what the hell
>> I don't really have an opinion of VotD being overpowered. I do think the Dead not routing when they should ("special monsters are routed" message) is cheesy and quite possibly unintended.
I couldnt have said it better. I had no problem knowing 400+ units will attack my God, he's a SC after all. Or that my mages wont surivive even 30-40 zombies, its ok. Thats what this spell is for, if you ask me.
Its the autokill thing that freaked me out.
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August 8th, 2007, 01:19 PM
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Major
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Join Date: Apr 2004
Location: La La Land (California, USA)
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Re: Vengeance of the dead, what the hell
This discussion has gotten to the point where no one says anything new:
These are the three positions.
1. VotD is fine as it is. Some targets are immune, MR helps, real SCs
can handle the task, hide the target.
2. VotD is overpowered. It is very low level, it's available to bless
rushing nations, MR eventually fails, if a SC is hiding he is not SCing.
3. VotD default resolution is counterintuitive and exploitable. The
rule is 'defenders win a stalemate', constant doubling of the task will
soon make it impossible, it's stupid when the hero is unharmed but dies.
It is clear from my posts that my position matches #3. It is just as clear
where everyone else stands. This thread has descended into name calling.
Until one of developers tells us whether the current outcome is what he
had in mind, the discussion is pointless.
__________________
No good deed goes unpunished...
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August 8th, 2007, 01:39 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
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Re: Vengeance of the dead, what the hell
Well put Tuidjy. I'll go ahead and chime in and agree with #3.
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August 8th, 2007, 01:45 PM
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Corporal
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Join Date: Oct 2006
Location: Florida
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Re: Vengeance of the dead, what the hell
Did your god not have Air magic? The Evocation 2 spell "Shock Wave" seems like it would be great for taking out swarms.
Since the attack takes place in the commander's dream, I suppose bodyguards are left out?
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