| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
		  | 
	
	
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 04:27 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Apr 2007 
					
					
					
						Posts: 236
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
	
			 
             
			
		
		
		
		I believe that only astral mages can enter the R'lyeh void gate.  However, in dom2, pure mages that entered the gate quickly lost their minds (i.e. became feebleminded).  Only astral mages that were also priests could enter the gate and avoid this effect.  Not sure if it works the same in dom3, but it probably does. 
 
Not at all sure if the same rules apply to the Strange House however, as I have never had opportunity to use the site. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 04:45 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Brigadier General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Northern Ireland 
					
					
						Posts: 1,923
					 
					 
	Thanks: 2 
	
		
			
				Thanked 5 Times in 5 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		I thought R'lyehs starspawn alone had some special voidgate resistance(I think the stargazer has an even bigger resistance to it) but an astral priest requirement would probably have been easier to code. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 04:46 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Mar 2006 
					Location: Germantown, Wisconsin, USA 
					
					
						Posts: 290
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		As far as R'Lyeh's void gate, any astral mage can use it, but the 150 gold starspawns have a lower chance of insanity than other astral mages. The named hero Cthugul has even less of a chance to go bonkers. I'm certain it works the same way in Dom3 as it did in Dom2 (I recall seeing a tip of the turn that mentions this as well). 
  
As far as this site, it sounds like it's very much like the void gate. I've never seen it in any of my games though, so I can't tell you for sure. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Can you destroy the Earth? 
Egad! I hope not! That's where I keep all my stuff!
   Guide to EA R'Lyeh  
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 05:01 PM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Corporal 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jan 2007 
					
					
					
						Posts: 66
					 
					 
	Thanks: 0 
	
		
			
				Thanked 0 Times in 0 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		The Strange House in the Mist is another of Lovecraft's stories... so it probably has a lot to do with Rlyeh indeed.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 05:41 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Aug 2000 
					Location: Mountain View, CA 
					
					
						Posts: 2,162
					 
					 
	Thanks: 2 
	
		
			
				Thanked 4 Times in 4 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		Just imagine if R'lyeh finds one.  Double the { summons | screaming | vanishing into the void }. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Are we insane yet?  Are we insane yet?   Aiiieeeeee...
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 8th, 2007, 11:05 PM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2003 
					Location: az 
					
					
						Posts: 3,069
					 
					 
	Thanks: 41 
	
		
			
				Thanked 39 Times in 28 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		I found this magic site in two different games.  From my experience the "Strange House" would only allow astral commanders/mages to enter.  However from my experience no creatures would appear... so it was either broken or the commander/mage must have the summoning skill. 
		
	
		
		
		
		
		
		
			
				__________________ 
				There can be only one.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 9th, 2007, 04:41 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					Location: Canberra, Australia 
					
					
						Posts: 409
					 
					 
	Thanks: 0 
	
		
			Thanked 1 Time in 1 Post
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		You need the Summoning skill to get good units at lower risk. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				August 9th, 2007, 04:50 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					Location: Oxford, UK 
					
					
						Posts: 5,921
					 
					 
	Thanks: 194 
	
		
			
				Thanked 855 Times in 291 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: Strange House
			 
             
			
		
		
		
		I got a couple of weird beasties when I used it. First turn I tried in fact - but at the same time my poor theurg got lost in time and space. 
 
He appeared about 20 turns later, with an extra level of astral and 107(%?) insanity. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	| Thread Tools | 
	
 
	| 
	
	
	
	 | 
	
 
	| Display Modes | 
	
 
	
	
	
	
		
		  Hybrid Mode 
		
	 
	
	 | 
	
	
 
 
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |