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  #1  
Old August 8th, 2007, 04:46 PM
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Default Re: Strange House

As far as R'Lyeh's void gate, any astral mage can use it, but the 150 gold starspawns have a lower chance of insanity than other astral mages. The named hero Cthugul has even less of a chance to go bonkers. I'm certain it works the same way in Dom3 as it did in Dom2 (I recall seeing a tip of the turn that mentions this as well).

As far as this site, it sounds like it's very much like the void gate. I've never seen it in any of my games though, so I can't tell you for sure.
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Old August 8th, 2007, 05:01 PM

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Default Re: Strange House

The Strange House in the Mist is another of Lovecraft's stories... so it probably has a lot to do with Rlyeh indeed.
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Old August 8th, 2007, 05:41 PM
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Default Re: Strange House

Just imagine if R'lyeh finds one. Double the { summons | screaming | vanishing into the void }.
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Old August 8th, 2007, 11:05 PM
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Default Re: Strange House

I found this magic site in two different games. From my experience the "Strange House" would only allow astral commanders/mages to enter. However from my experience no creatures would appear... so it was either broken or the commander/mage must have the summoning skill.
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Old August 9th, 2007, 04:41 AM
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Default Re: Strange House

You need the Summoning skill to get good units at lower risk.
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Old August 9th, 2007, 04:50 AM

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Default Re: Strange House

I got a couple of weird beasties when I used it. First turn I tried in fact - but at the same time my poor theurg got lost in time and space.

He appeared about 20 turns later, with an extra level of astral and 107(%?) insanity.
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Old August 9th, 2007, 12:20 PM

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Default Re: Strange House

Ha, that's pretty cool that he gained astral (my condoleances for his insanity however).
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