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  #1  
Old August 8th, 2007, 05:56 PM
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Foodstamp Foodstamp is offline
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Default Re: Does the AI Boost?

The AI loves to summon. If you want to make sure that it uses the custom summons, be sure to set them to research level 0.

I use quite a bit of custom summons in my mods and it has been my experience that if you set it to research 0, the AI will summon like crazy, but if you set it to a different research level, it may take the AI a while to get there.
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Old August 8th, 2007, 06:34 PM

jutetrea jutetrea is offline
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Default Re: Does the AI Boost?

I haven't tried playing against the kobold mod, but it has a nice summon mechanic. It has a rare expensive (pretty nifty) commander that gets (I think) 3F2H +50%FE. Then it has a summon spell at research 0 that requires 4F2H. So a good portion of the commanders can cast it, but the commanders are about 350-400g apiece so going for that random doesn't happen to often.

His summon spell is 3-5? nice units, similar to upgraded celestial soldiers, for 15F gems. It could easily be 1 of those as a commander and then you have a thug.

High priced casting commander (wonder if the AI would even build?) but good abilities beyond paths, sacred, almost a thug in its own right. Moderate priced summon at 15 of a primary gem, and beefy when summoned.

If the AI won't recruit the high priced commander it could even be made more simple by keeping it at a common path lvl, but you also want to avoid the summons that is so worth its cost it becomes the nations primary goal.
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Old August 8th, 2007, 07:19 PM

Ironhawk Ironhawk is offline
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Default Re: Does the AI Boost?

Quote:
Foodstamp said:
The AI loves to summon. If you want to make sure that it uses the custom summons, be sure to set them to research level 0.

I use quite a bit of custom summons in my mods and it has been my experience that if you set it to research 0, the AI will summon like crazy, but if you set it to a different research level, it may take the AI a while to get there.
Yeah perhaps I will set it to level-0 to test but level-1 in practice. Since you wouldnt want the AI to be summoning thugs before it was near the correct time for kitted thugs to be making thier appearance.

I havent actually looked at spell modding in some time - can you make entirely new spells these days? So like a ritual spell with an effect to summon unit #X or something? Or will I have to go through and pick out a couple of summon spells and override them?
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Old August 8th, 2007, 08:17 PM

quantum_mechani quantum_mechani is offline
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Default Re: Does the AI Boost?

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Ironhawk said:


I havent actually looked at spell modding in some time - can you make entirely new spells these days? So like a ritual spell with an effect to summon unit #X or something? Or will I have to go through and pick out a couple of summon spells and override them?
You can make new spells with simple already-in-game effects like summoning rituals. The easy way is #copyspell a summon and then just tweak the copy.
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