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August 10th, 2007, 11:24 AM
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Lieutenant Colonel
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Join Date: Feb 2004
Location: Chicagoland
Posts: 1,266
Thanks: 18
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Re: Vengeance of the dead, what the hell
How about...removing the turn limit entirely for VotD attacks?
__________________
In strait places gar keep all store,
And burn the plain land them before:
Then shall they pass away in haste,
When that they find nothing but waste...
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August 10th, 2007, 11:36 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Vengeance of the dead, what the hell
Highly agreed with Kuritza's last point.
I'd always considered it much more useful against battle mages who've racked up a decent number of kills, than against SCs. I just assumed most SCs would survive it. Hadn't considered the turn limit.
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August 10th, 2007, 11:37 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Vengeance of the dead, what the hell
Thats the ideal solution to me (there might not be a stalemate in VotD, but default), but all exceptions require the devs to change game code usually, which they hate.
I am not speaking about the Dominions devs now, of course, but I guess there are serious reasons for such trend.
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August 10th, 2007, 02:15 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Re: Vengeance of the dead, what the hell
Removing the turn limit can cause serious problems. Some immobile units might be targetable with VOTD, but unable to kill or be killed by the spirits. (Eg only deals cold damage). Upon hosting, computer go boom!
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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August 10th, 2007, 02:42 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Vengeance of the dead, what the hell
Yeah, removing the limit would be a bad idea. (And in general require weird exceptions in the code, which is usually a bad idea.)
Better to change it so that the undead will auto rout when they hit their turn limit.
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