|
|
|
 |

August 10th, 2007, 04:22 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Massive fatigue spells
Quote:
Kristoffer O said:
> Um.... so why would he EVER use more than one gem over the casting cost if it has no effect on fatige?
He can't, so he WILL NOT ever use more than one gem .
If the spellcasting system allowed him to, it would have effects, but id doesn't.
> Why is there a max limit of gems per level? Are you saying:
> a W3 mage casting a spell that costs 3 gems could not commit an extra gem to help against fatige? In the same vein a W3 mage casting a W2 spell that costs 4 gems would simply not be able to cast it period?
Correct! That is why no W2 spells cost more then 2 gems. That is, unless someone has modded a spell into uselessness .
|
Ahh ok. It's clear now.
So the only time the max limit of gems per level comes into play is when the gem cost of the spell is exactly equal to the level of the caster in the appropriate path. In that case (and only that case) you could not spend an extra gem to reduce fatige.
Correct?
Edit for the record this is pretty much how I thought it worked... but all the other posters got me confused. 
|

August 10th, 2007, 04:28 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Massive fatigue spells
And just to clarify something else (since KO is posting here). The rules say you take 1 hit point for every additional fatige over 200 (right?). But this does not apply to yourself casting spells? According to some posters here if you cast a spell that gives you huge fatige you'll just hit 200 and pass out taking no damage?
The < 200 = damage only really matters when units are forced to take fatige from other sources... like with communion slaves or Rigor Mortis?
|

August 11th, 2007, 09:41 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Massive fatigue spells
It does not apply when you first reach 200 IIRC, but every time after that, including effects such as rigor mortis etc.
|

August 11th, 2007, 01:17 PM
|
 |
Colonel
|
|
Join Date: Dec 2006
Location: Dallas, Tx
Posts: 1,712
Thanks: 0
Thanked 3 Times in 2 Posts
|
|
Re: Massive fatigue spells
Quote:
Kristoffer O said:
It does not apply when you first reach 200 IIRC, but every time after that, including effects such as rigor mortis etc.
|
Thanks!
|

August 12th, 2007, 02:34 AM
|
 |
First Lieutenant
|
|
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
|
|
Re: Massive fatigue spells
I learned a great deal reading this thread. Thanks guys.
__________________
Power is an illusion...
|

August 13th, 2007, 08:06 AM
|
Corporal
|
|
Join Date: Feb 2004
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Massive fatigue spells
Did what I could. I'm stumbling through a lot of it myself, but it certainly helps explain lots of things.
Wyatt Hebert
|
Thread Tools |
|
Display Modes |
Hybrid Mode
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|