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August 10th, 2007, 06:51 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Abysia
(Okay, schedule fixed above)
I'm also not sure what you meant by 'the number of Arco's provinces Pythium took'. Arco never had a large presence there- in fact, the provinces you invaded were, until recently, provinces of Oceania's that Arco had attacked when it went AI. Most of the similar territory in that area was much the same. When I expanded into Arco's territory, (province 68) I found that you had several fliers who were well to the west of that area (63). Oceania can easily verify this.
As for uncompromising? Pythium made several offers and issued several notices via in-game messages over the last three turns. Throughout those, Abysia never responded, until the final count was posted on these forums. They had, earlier, expressed a desire to keep the number of border provinces as low as possible. Instead, they expanded in across pythium's borders, more than doubling the number of border provinces between the two nations. This was the original source of 'border inconsistency'.
The approach of war is not quite inevitable, even now. The earlier offer still stands. Abysia has merely declined the opportunity to compromise.
Note: This is all the pythium speaking.
Out of character: Did jotunheim stale last turn? IF not, then when they take their last turn, could they do us all the favor of waiting five minutes for the server to host, and taking their second turn then? This really goes for anyone who is the last to take their turn in any quickhost game.
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August 11th, 2007, 07:05 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Abysia
Double post:
I just managed to waste 60 gems and one of my more useful mages and achieved absolutely nothing this round.
General woe.
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August 11th, 2007, 11:30 AM
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Corporal
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Join Date: Oct 2001
Posts: 78
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Re: Abysia
YES the Giants slept through their turn. Having troubles with my laptop connection.
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August 12th, 2007, 07:03 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Marignon has fallen
The "spider infestation" in Marignon has ended and the glorious reign of the disposable god-king of Machaka has started. Some provinces still remain "uninfested", but they will soon join our glorious nation.
Marignon fought bravely and to the bitter end, but in the end, the eternal light of our god Soforu, the Second Sun just shone more brightly than Marignon's holy flames.
We would like to take is opportunity to advertise our forging services. We have Fire, Earth, Death, Nature (and soon water) covered. Dwarven Hammers are no-brainer. Fire Brands and Charccoal Shields for your SC's. Boosters, like Earth Boots, Thistle Maces, Flame Helmets!, and Skull Staffs are also available. We can be paid by Water gems, Air boosters, Blood Stones, Crystal Coin, Ring of Wizardy/Sorcery and Staff of Elmental Mastery. Money is also fine, I want 12 gold per gem in the cost of the item.
@Warhammer:
Have to admit I got a bit lucky during our war. Those Knights couldn't have picked a worse time for you! I also assume that my Flames from Afar fried your commander ferrying your troops making your 3 Grand Masters attack alone.. That certainly was a large nail in your coffin.
I hope to see you in another battlefield.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 13th, 2007, 10:36 AM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Marignon has fallen
Quote:
Burnsaber said:
The "spider infestation" in Marignon has ended and the glorious reign of the disposable god-king of Machaka has started. Some provinces still remain "uninfested", but they will soon join our glorious nation.
Marignon fought bravely and to the bitter end, but in the end, the eternal light of our god Soforu, the Second Sun just shone more brightly than Marignon's holy flames.
We would like to take is opportunity to advertise our forging services. We have Fire, Earth, Death, Nature (and soon water) covered. Dwarven Hammers are no-brainer. Fire Brands and Charccoal Shields for your SC's. Boosters, like Earth Boots, Thistle Maces, Flame Helmets!, and Skull Staffs are also available. We can be paid by Water gems, Air boosters, Blood Stones, Crystal Coin, Ring of Wizardy/Sorcery and Staff of Elmental Mastery. Money is also fine, I want 12 gold per gem in the cost of the item.
@Warhammer:
Have to admit I got a bit lucky during our war. Those Knights couldn't have picked a worse time for you! I also assume that my Flames from Afar fried your commander ferrying your troops making your 3 Grand Masters attack alone.. That certainly was a large nail in your coffin.
I hope to see you in another battlefield.
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GG Burnsaber. This was my first MP game and my first real game with Marignon. It showed quite a bit. I had some bad luck with events (heck I was 3 misfortune, but I thought my 3 order would balance that), I screwed up some of my research, and I think I just had a bad matchup with Machaka (at least this early in the game). But, once I thought I had my feet solidly under me again, I had two knights events come along and those hurt bad as they were some of my better territories and one separated my empire in two.
That said, you were able to take advantage of the mistakes which is what separates the good players from the bad. Those spiders of yours were killer, and I just didn't have any mages that were capable of going after their weaknesses. I still don't know exactly what I could have done to take them down given my situation. I didn't have the diversity of magic I needed to really hurt them.
GG, it was fun playing with all of you and hopefully, I will see you guys in other games.
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August 13th, 2007, 03:03 PM
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Colonel
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Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
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Re: Marignon has fallen
Quote:
Warhammer said:
GG Burnsaber. This was my first MP game and my first real game with Marignon. It showed quite a bit. I had some bad luck with events (heck I was 3 misfortune, but I thought my 3 order would balance that), I screwed up some of my research, and I think I just had a bad matchup with Machaka (at least this early in the game). But, once I thought I had my feet solidly under me again, I had two knights events come along and those hurt bad as they were some of my better territories and one separated my empire in two.
That said, you were able to take advantage of the mistakes which is what separates the good players from the bad. Those spiders of yours were killer, and I just didn't have any mages that were capable of going after their weaknesses. I still don't know exactly what I could have done to take them down given my situation. I didn't have the diversity of magic I needed to really hurt them.
GG, it was fun playing with all of you and hopefully, I will see you guys in other games.
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I actually stopped recruiting spiders after we had both attacked that single province and you saw my spiders effectiviness (six months before the actual war started). The spiders without rider have mag res 8. I just thought you were going to research Thaumaturgy 4 and paralyze them. 3 Grand Masters could have taken ~9 spiders with that spell. Perhaps you didn't have time to reach Thau4?
I know some people are fans of Order 3 and Misfortune 3, but I'm a bit too paranoid to take that. I usually have Order 3 and Misfortune2/Misfortune1 if I can afford it. I'm not that experienced player so I'm not basing this on anything concrete evidence, misfortune 3 just seems so creepy.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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August 14th, 2007, 01:36 PM
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Sergeant
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Join Date: Sep 2006
Location: Memphis, TN
Posts: 332
Thanks: 4
Thanked 3 Times in 3 Posts
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Re: Marignon has fallen
That was my problem, I didn't have time to research up to Thau4. Most of my good spells are in Evo and Ench is looks like. But, I probably should have researched up to Thau4.
I wouldn't have had issues with the knights, except that I was dealing with you (and aside from the spiders, I think our forces were even). My forces were off doing other things that were more pressing than taking those provinces back over.
The killer may have been taking the drain, but I felt that it was necessary to do that to take the Order and Production. Production is a must for Marignon, but I might experiment with some other scales next time I play them. The other issue is that I should have taken a pretender with some death scales. That would have made conjuration a viable magic school for me.
Still, first time playing a nation is a learning experience.
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