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August 10th, 2007, 09:25 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Sea of Ice
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
Jazzepi
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August 11th, 2007, 06:17 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Sea of Ice
Quote:
Jazzepi said:
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
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Err... what? I haven't seen any Sphinxes or Monoliths moving in any of my games.
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August 11th, 2007, 06:58 AM
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Major General
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Join Date: Jan 2004
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Re: Sea of Ice
I was reading somewhere else that the AI was moving around the priest level 2-3 statues like this.
Jazzepi
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August 11th, 2007, 10:56 AM
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Private
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Re: Sea of Ice
Well I looked and the enchantment is definitely still active.
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August 11th, 2007, 11:31 AM
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Second Lieutenant
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Location: west of DC
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Re: Sea of Ice
[edit] Misread initial post, nothing to see here.
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August 11th, 2007, 03:08 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Sea of Ice
Quote:
Endoperez said:
Quote:
Jazzepi said:
I know that the AI simply ignores units that have mapmove 0 and will move them as normal. Maybe they ignore the sea of ice in the same way?
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Err... what? I haven't seen any Sphinxes or Monoliths moving in any of my games.
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The sphinx has a special tag beyond 0 map movement.
Monoliths can be teleported around the map using certain spells.
Any unit that is just flagged with 0 map movement CAN move around the map if the AI is controlling the nation.
__________________
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August 11th, 2007, 04:32 PM
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Private
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Re: Sea of Ice
well these units have a map move of 1
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August 11th, 2007, 04:48 PM
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National Security Advisor
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Join Date: Sep 2003
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Re: Sea of Ice
That's news to me. What kind of units does this affect? Treelords? Watchers?
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August 11th, 2007, 06:05 PM
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Major General
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Join Date: Jan 2004
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Re: Sea of Ice
Quote:
Papastoss said:
well these units have a map move of 1
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Right, but what I was trying to explain was that if the AI ignores 0 tactical movement for units it might ignore the sea spell as well.
Jazzepi
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August 11th, 2007, 08:46 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Sea of Ice
It affects Watchers atleast, not sure about Treelords.
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