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  #1  
Old August 11th, 2007, 10:11 AM
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Burnsaber Burnsaber is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Quote:
DrPraetorious said:
Is that a bug?

I always thought it had something to do with patrolling and overtaxing your capital on turn 1.
Didn't patrol, didn't overtax. So, no.
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Old August 12th, 2007, 11:46 AM

tromper tromper is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

Oh - and Burnsaber - yeah, I too was hit by the 'dominion bug'. And again, it was with misfortune being cranked to 3. *shrug* Ergh. I don't see why fixing that darned weirdness isn't prioritized by the Illwinter guys as being needing immediate fixation in the next patch. Or the last patch. Are there ever any POSITIVE scale bugs? heh
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  #3  
Old August 12th, 2007, 12:23 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Well, my production and magic scales were buffed two levels.

Not really.
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Old August 12th, 2007, 12:58 PM

Shovah32 Shovah32 is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I got the scales bug, staled a turn AND got a rather unlucky event in my capitol.
Not my lucky day.
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  #5  
Old August 13th, 2007, 12:07 PM
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Default Re: Allegiances (Team Game, Experimental - Recruit

Are we all good with the 48 hour timer?
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Old August 14th, 2007, 06:33 AM

Micah Micah is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm usually a big fan of a 24 hour host for the first dozen turns or so (with a slowdown if anyone's going to be gone for a day over a weekend or something and requests it) but some people seem to be having trouble keeping up with the 1/day schedule, so go ahead and slow it up if we have to.
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Old August 14th, 2007, 06:48 AM

Folket Folket is offline
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Default Re: Allegiances (Team Game, Experimental - Recruit

I'm sorry for the stale. I thought I did play my turn yesterday =P.

I should have no problems with 24h.
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