.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old August 12th, 2007, 03:21 AM
Aethyr's Avatar

Aethyr Aethyr is offline
First Lieutenant
 
Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
Aethyr is on a distinguished road
Default Re: Good Troop Summons

Really? You would rank the abonimation over Legion of Wights, or some of the Blood massing spells (Infernal Crusade, etc.)?
__________________
Power is an illusion...
Reply With Quote
  #2  
Old August 12th, 2007, 03:34 AM
Mind Elemental's Avatar

Mind Elemental Mind Elemental is offline
Sergeant
 
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
Mind Elemental is on a distinguished road
Default Re: Good Troop Summons

Hmm, well, I was thinking more of troop summons that you could mass in place of nationals -- so not really Abominations/Juggernauts/troop Tartarians.

What makes you guys like the Kydnides? Also, I thought you got a fixed number (5) of spring hawks, regardless of how powerful the summoning mage was?
Reply With Quote
  #3  
Old August 13th, 2007, 03:18 AM
Lingchih's Avatar

Lingchih Lingchih is offline
General
 
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
Lingchih is on a distinguished road
Default Re: Good Troop Summons

Quote:
Mind Elemental said:
Hmm, well, I was thinking more of troop summons that you could mass in place of nationals -- so not really Abominations/Juggernauts/troop Tartarians.

What makes you guys like the Kydnides? Also, I thought you got a fixed number (5) of spring hawks, regardless of how powerful the summoning mage was?
Yes, you just get the fixed number of spring hawks. But an Air Queen can summon them easily, and amass a number of them in a few turns.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.

I occasionally post something useful.
Reply With Quote
  #4  
Old August 13th, 2007, 04:33 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: Good Troop Summons

For water: what about Winter Wolves? or Claymen? Not great spells, I admit, but they can be useful if you are planning to summon with your water gems.

As for VOs being "hard to mass", yes thats true. But players who have chosen to follow the VO route will set up Factories to produce them.
Reply With Quote
  #5  
Old August 13th, 2007, 06:08 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: Good Troop Summons

Winter Wolves, claymen... wouldn't mass them in place of nationals. However, with certain nations, I often summon them.

As Agartha, it is sometimes easier to mass Claymen than it is your infantry. As MA Agartha, they step up in value, thanks to bonus hitpoints. I wouldn't consider them 'elite', but they're good enough to replace the nationals I don't have enough resources to get.

As Late Era Atlantis, and other water nations, I suppose, they make an excellent light cavalry for a nation without any. I make a point of having Winter Wolves in any army I expect to win by either a large margin or by breaking the enemy's morale via Wailing Wind or Fear. I have them set to hold and attack rear and bring down any runners.

If the enemy's running at the end of a lengthy battle, chances are they have enough fatigue for a pack of winter wolve's chill to knock them out cold, making them even easier to rip to shreds.

In my opinion, a lot of the value of summons is dependent on the nation. For instance, EA & MA Agartha have little use for Siege Golems. And while man and Ctis have little use for Winter Wolves, Atlantis almost needs them, unless they get good independents in a good resource province.
Reply With Quote
  #6  
Old August 13th, 2007, 07:51 PM
DrPraetorious's Avatar

DrPraetorious DrPraetorious is offline
Major General
 
Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
DrPraetorious is on a distinguished road
Default Re: Good Troop Summons

Don't diss living statues.

Living statues exist to die in great numbers while the mages behind them spam spells.

Sure, living statues aren't immune to any kind of magic, have no rythym, can't dance, never get laid, etc. etc., but if you have an E9 God (for the blessing, presumably), you can make living statues very fast, very cheap, in *huge* numbers.

And then who cares if they die? That's what they're for - at least they take a while to do it. Sure, mechanical men are better - but they're not enough better to not-die, so why pay extra?
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
Reply With Quote
  #7  
Old August 14th, 2007, 06:32 AM
Mind Elemental's Avatar

Mind Elemental Mind Elemental is offline
Sergeant
 
Join Date: Aug 2002
Posts: 218
Thanks: 0
Thanked 2 Times in 1 Post
Mind Elemental is on a distinguished road
Default Re: Good Troop Summons

Quote:
DrPraetorious said:
Don't diss living statues.

Living statues exist to die in great numbers while the mages behind them spam spells.

Sure, living statues aren't immune to any kind of magic, have no rythym, can't dance, never get laid, etc. etc., but if you have an E9 God (for the blessing, presumably), you can make living statues very fast, very cheap, in *huge* numbers.

And then who cares if they die? That's what they're for - at least they take a while to do it. Sure, mechanical men are better - but they're not enough better to not-die, so why pay extra?
In other words, they're like vine ogres -- cheap damage soakers? (Well, quite a bit steeper than VOs, unless you have that E9 mage -- but their MR is much better. Are they still worthwhile if your Earth magic isn't quite up to that level?)

Good calls regarding winter wolves and claymen, folks. Any opinion on summer lions?
Reply With Quote
  #8  
Old August 14th, 2007, 02:21 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: Good Troop Summons

Any of the summons that ramp up the higher level you go are easy to mass. Ghosts, statues, undead horse.

I agree with the statement that it depends on the nation. It also depends on who you are fighting.

A few wights interspersed with some LA Atlantis troops can really give them some kick.

Summer lions or Winter wolves behind your Abyssian or LA Atlantis heavy infantry set to hold and attack can chase down runners that the normal heavy infantry would let get away. The auras they provide can turn a close fight as well.

Against certain enemies, summons you wouldnt normally consider become an option. As mentioned, claymen vs R'leh.
How about a horde of dispossesed to hold up a line of Giants while your mages pound them. Mechanical men become an option if you are facing an enemy using Elemental magic. And Spring Hawks are damn expensive to mass, but if you are fighting someone using alot of lighting, it may be an option.

The best bang for the buck in the late game is whatever your enemy is vulnerable to.
Reply With Quote
  #9  
Old August 14th, 2007, 02:31 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: Good Troop Summons

I have found spring hawks to be excellent against Helheim. The armour negating lightning swarm attack cuts through glamoured troops like a knife through butter.

Due to the expensive nature of glamoured troops generally, probably worth the gem cost.

Corpse Man Construction is good, with lightning rod 5E gems you get 4 for 1A gem, staff of storms 6/1A gem and Igor Knohelms Tome + staff of storms 16/1A.

The really great thing about corpse men is the 100% SR (little frankinsteins), so they can survive on a battlefield with wrathful skies for example. The mindless, 100% CR, 100% PR also create other interesting possibilities. The high hps 20 and poor amphibian are a great bonus too. Cheap and nasty. Useful the entire game.

Remember the Vine Ogre spell cast by Ivy King, equipped with treelords staff+Ivy Crown/Crown of the Ivy King becomes a fantastic conjuration for 2N gems. Take advantage of there mindless and 100%PR to turn them into a more destructive army than just meatshields.
Reply With Quote
  #10  
Old August 12th, 2007, 05:00 AM

quantum_mechani quantum_mechani is offline
Lieutenant General
 
Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
quantum_mechani is on a distinguished road
Default Re: Good Troop Summons

Quote:
Aethyr said:
Really? You would rank the abonimation over Legion of Wights, or some of the Blood massing spells (Infernal Crusade, etc.)?
Above legion of wights for certain, blood is much harder to gauge as the gem costs don't really correspond.
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.