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  #1  
Old February 17th, 2002, 04:52 PM
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Default Re: Possible ground combat bug??

not use shields on troop, I do use armor and such, I find the more guns the better Small troop GCIII = lotts O troops to be put down
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Old February 17th, 2002, 07:06 PM
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Default Re: Possible ground combat bug??

Well, I sent our observations to MM.
It's up to them to decide how it is supposed to work, but they should inform us.
Until now almost all troop designs had useless shield (unless you want to use the troops as cannon fodder for attacks from space).
For me it is clear not to use shields for troops anymore but armor instead of it.

Mephisto, I think there is always a chance for hit or miss. Therfore combat simulations hardly ever get exactely the same results. But perhaps you are right and the emissive ability works after all in small armors.
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Old February 17th, 2002, 08:33 PM
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Default Re: Possible ground combat bug??

quote:
Originally posted by Q:
Mephisto, I think there is always a chance for hit or miss. Therefore combat simulations hardly ever get exactly the same results. But perhaps you are right and the emissive ability works after all in small armors.


Of course, that's the reason why I did run all this 10 times and averaged it.
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Old February 17th, 2002, 08:37 PM
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Default Re: Possible ground combat bug??

Ok, here's a potential problem. A small shield generator produces 40 shield points. A militia unit does 10 points of damage. IIRC unit components do not store partial damage. If that is correct then a single troop with one small shield will be able to conquer any size planet.

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Old February 18th, 2002, 01:56 AM
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Default Re: Possible ground combat bug??

quote:
Originally posted by geoschmo:
Ok, here's a potential problem. A small shield generator produces 40 shield points. A militia unit does 10 points of damage. IIRC unit components do not store partial damage. If that is correct then a single troop with one small shield will be able to conquer any size planet.
Geoschmo



Actually, damage is not recorded for the components but it isn't lost either. It is stored until the total damage scored on the units present on a planet/battle/fighter group equals or exceed the hit points of the smallest unit present. The hit points of this destroyed unit is subtracted from the total damage. This is repeated until the total damage is less then the hit points of the smallest unit (i.e. the one with the least health points). Damage below the treshhold is not lost but will be added to the next hit. This is the reason why troops are always first to be killed in a planetary bombardment - they are the units with the least hit points...
Note that shield points are just added to the hit points of a unit, i.e. a shield generator level 3 is a 64 point component.

I hope this makes sense. Feel free to ask if it isn’t.
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Old February 18th, 2002, 04:22 AM
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Default Re: Possible ground combat bug??

I was under the impression that damage from all units (that won the roll to hit) was added up and fired as one burst. Any leftover damage was lost.

I had one ground combat going, where 10 of my tanks simply could not kill the one enemy militia. (I knocked out all the units they built each turn)
After 6 months or so of fighting without losses and without a win, 10 more tanks arrived.
After two rounds of ground combat, they finished off the one militia.
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Old February 18th, 2002, 04:32 AM
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Default Re: Possible ground combat bug??

All partial damage vanishes between combats, just not between combat rounds.
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