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  #1  
Old August 14th, 2007, 10:38 AM

Acenoid Acenoid is offline
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Default Re: Do provinces grow in pop without Growth Domain

Hi there!

First posting after a long time

Don't have the game yet but skimming through the forums already because I have ordered it.

However this sounds really strange because as I understand it -3 is worst 0 is average and +3 is a bonus (or in case of heat not necessarily due to obvious reasons).

Now this looks like a bug to me and not like a "feature". Otherwise anyone has an explanation for this behavior?

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Old August 14th, 2007, 10:44 AM

thejeff thejeff is offline
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Default Re: Do provinces grow in pop without Growth Domain

0 is the neutral state. No growth no death.

When you buy growth your population grows.
When you take death your population dies.

It's really very simple.

The devs have stated it's intentional that it's far easier in general to lose population than gain it.
The game takes place over a period of a few years, hardly time for a population boom to grow up.
And it's the endtimes. An apocalyptic religious war. People get killed. Lots of them.
Once a pretender wins, then populations can grow again, assuming thats what the new pantokrator wants...
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  #3  
Old August 14th, 2007, 11:19 AM

Acenoid Acenoid is offline
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Default Re: Do provinces grow in pop without Growth Domain



Good explanation... Growth -1 = Death +1 I would never take those negative scales I love humans

But how do you explain the OP test result that his population grew by 0.6 percent each turn with growth -3
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Old August 14th, 2007, 11:28 AM

thejeff thejeff is offline
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Default Re: Do provinces grow in pop without Growth Domain

I think thats intended to be Growth dash 3 not Growth minus 3.
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Old August 14th, 2007, 01:00 PM

IndyPendant IndyPendant is offline
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Default Re: Do provinces grow in pop without Growth Domain

Heh. Yeah, thejeff has it. Growth(dash)3.

It was just one of those Fundamental Laws (tm) of TBS games: Countries/Provinces/Cities/whatever Discreet Geographical Units a game has grows in pop over time. I was having trouble believing Dom3 didn't, so I searched the forums and came up empty, then checked for myself.

Nothing wrong with no growth, I guess; just somewhat counterintuitive. : )
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Old August 14th, 2007, 01:30 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Do provinces grow in pop without Growth Domain

Pop do grow at growth/death =0 at a monthly rate slightly higher than the normal nativity of country of today IIRC. At least thet was what we aimed for when we decided on growth. I'm not sure how and if this was changed from dom-ppp to dom2 (dom2 and dom3 being more clear that a turn is a month and not a season).

Since a turn in Dominions is a month it was percieved as counterintuitive to have thousands of newborn to suddenly be able to work and produce tax revenues even if there was lots of fornication in the huts. Thus population grows slowly compared with other computer games, but with a benevolent God, population growth is quite high in regards to human nativity.
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Old August 15th, 2007, 03:29 PM
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Arralen Arralen is offline
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Default Re: Do provinces grow in pop without Growth Domain

Not that I'm against "basic growth" roughly equal to 1 scale worth of growth - actually, I'm advocating that since the very first days of Dom2 ..

.. but Kristoffer, sometimes I really wonder who is making the Dominion games:
there's no "null-growth" in Dominions now, and there never was any.

Just did a quick test run - after 20 turns of "growth 0" in several home provinces the populations change was exactly zero.

If this isn't working as designed, yes, please give us base growth at last !
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