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August 15th, 2007, 05:40 AM
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Sergeant
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Join Date: Dec 2006
Location: The wild barbaric north
Posts: 215
Thanks: 50
Thanked 5 Times in 4 Posts
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Re: Updated mod
well expanding at such a fast pace is dangerous
"the tallest reed is the first to be cut down"
"The sweetest well water is the first to be drunk"
ancient chinese proverbs have lasted for a reason
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August 15th, 2007, 05:57 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
Yeah if you have runaway income, research and territory then people are probably going to ally against you. But I agree that wraparound maps are inherently more balanced in terms of start positions. I really like them.
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August 15th, 2007, 06:18 AM
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First Lieutenant
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Join Date: Feb 2007
Location: Manila, Philippines
Posts: 746
Thanks: 36
Thanked 2 Times in 2 Posts
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Re: Updated mod
Also I think you did not want to allow any of your neighbors any space to expand, so no choice but to go to war against you.
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August 15th, 2007, 07:26 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Updated mod
Quote:
LoloMo said:
Also I think you did not want to allow any of your neighbors any space to expand, so no choice but to go to war against you.
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Please don't just parrot DrPraetorius because you happen to be in an alliance with him. I'm being attacked by an alliance of two people both of which are in a corner, and some random person. How many neighbors do both of you have? Of course, since you're both in a corner you only have 3. So you ally with one, to attack the third. This only leaves you each of you with one undefended front.
I didn't do anything amazing to expand. I don't have an awake pretender, the only thing interesting I did was buy two mercenaries which I got for very cheap. Most of my provinces are water provinces.
But all of you have information you shouldn't have because the graphs are on. Nobody should ever have access to how high my nation's research is, but the graphs are on, and nobody should know my income. The only things the graphs regurgitate that you should even be able to approximate with spies is territory count and army size.
So basically I got ganged up on because 1. the graph made it easy to pick out the fact that I was doing a ton of researching and had a small army and 2. I'm buttressed up against two corner nations who have the "easy mode diplomacy go-go" handicap on in full force. My nation wasn't even running away with being the largest, or the highest income, before I was attacked, I was just in the running for 1st-3rd.
Jazzepi
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August 15th, 2007, 07:40 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Updated mod
The one thing I wish I would have done this game, I was very happy with everything else besides, was to start building my 2nd fortress about 3 turns earlier.
Also, all the above problems that I mentioned with the game setup seem to be exacerbated by the smallness of the map we're playing on. On larger maps, even if you have graphs to make it retard easy to see who is "in the lead" it's far more difficult to pick on that person due to the geographical distance between nations.
Jazzepi
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August 15th, 2007, 09:09 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Updated mod
This is only the second game I've played with you Jazzepi, so I can't make a statement like "you complain too much" but you have groused quite a lot in both of them.
In Neo you are allied with Teutanion against me. You two attacked me simultaneously, attempting to carve me up quickly. It hasn't really worked out yet, but we'll see. I told people at the time I didn't think it was a very sound strategy for Teutanion (perhaps I'm wrong) but I didn't complain about it, it's fair enough. I then allied with Sylvania to fight you - that also seemed fair enough to me. Prior to your campaign against me, I had you pegged as the second most powerful nation in the game.
In this game the graphs told everyone you had a clear lead, which you're right, resulted in people going after you. It also didn't help that you're in the middle of the map. Contrary to what you said, you /were/ running away with provinces before being attacked, considering that you were also putting resources into research. Anyone close to you in provinces had done far less research. I also remember your army graph riding pretty high for a while. I'm not knocking you for doing well in the early game, it's what I'd have done if I were able (I'm a low skill player basically).
The only thing that annoys me is that you're complaining about things you could easily have mentioned before the game started. If you want a game on a bigger map, go for it. If you want the graphs turned off, mention it. If you want to ban diplomacy or make sure you aren't in the middle of the map, you could have suggested that too.
Anyway, don't give up yet, Ulm Reborn hasn't and they're arguably in a worse position.
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August 15th, 2007, 09:28 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Updated mod
Neo was more my fault than anything because I was trying something weird with a rainbow mage, and that was before I had my epiphany about site searching which is basically that if you're doing a rainbow mage if you want to find sites of a particular type you only need 3 paths in it to find 95% of those sites.
I would be in an infinitely better position had a built my mage in that game differently and made her dormant instead of imprisoned. But you live and learn, now I only build dormant rainbow mages and never imprisoned. That still doesn't excuse the awful swath of mountains and forests that I was hedged into, just an unfortunate part of the game's random placement.
Also, Jomon's calvary is *awful*. Like appallingly awful. I can't even begin to explain to you how frustrating it is to take Jomon and attempt to fight Sylvania. Jomon's ranks are filled with low morale troops. Not a single person has a shield. So the only thing you can really do is recruit priests, mix in the demons who have high morale with the awful morale calvary, and then spam sermon of courage. I failed to do the third part of that, but I didn't realize how bad the morale problem would be. The fact that Sylvania is an archer nation is bad enough for Jomon, but that they have high protection, high defense, high morale, high magic resistance shock troops with *fear* against morale 9 calvary? It's like a kick in the balls each time that your calvary is literally chewing into the archers, and then routs.
I don't think I complain a lot, I got gang-banged by 4 nations in Perpetuality and tried my best to survive despite it all without complaining almost at all, though I did put up a lot of in character posts. I'm also in about 8 games right now and even though Hako broke an NAP against me twice in Starfall, while at the same time Emor decided to attack, I soldiered it up and just recently broke the back of Abysia's main army.
These two games in particular have been very frustrating (especially since I really like playing with the new races and consider this a unique opportunity), but I haven't given up, I just needed to vent a little. I still think I have game against the attacking nations. I mean, I didn't spend all that research on nothing
My 1st goal right now is to take Hawii out of the running, and to defend myself 2nd.
Jazzepi
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