Quote:
WraithLord said:
I recall reading some suggestions in different threads on how to make SP game more challenging. I did some quick search and couldn't find them.
What I'm looking for are ideas on how to spice up SP game to make it more challenging. I'm less into self imposed rules like I'm not allowed research above lvl 4, or I'm not allowed bless etc. Rather I'm more interested in things like specifically designed maps that give advantage to AI players.
Any tips on the subject would be greatly appreciated.
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I've created a challenging large SP map(688_land with 14_sea) which includes:
1) One AI starting with strong SCs, extra gold and gem income
2) Victory Point winning so the game doesn't last forever
3) Unforseen events on Turn2... be careful ending the first turn of the game.
4) You'll have a few years to expand your empire and prepare for war.
5) Unique Independent Provinces with rare items
6) AI opponents are allied
7) Large armies and large battles will exist
To create this map I had to setup the game where it must use the nations listed below:
A) Vanheim (early age) (human)
B) Tien Chi (early age) (AI opponent)
C) Argatha (early age) (AI opponent)
D) Yomi (early age) (AI opponent)
E) Helheim (early age) (AI opponent)
F) Ry'leh (early age) (AI opponent)
G) Niefielheim giants (early age) (AI opponent)
anyone interested can let me know