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View Poll Results: What Is Your Favorite Path?
Air 5 6.85%
Earth 8 10.96%
Fire 1 1.37%
Water 4 5.48%
Nature 6 8.22%
Astral 21 28.77%
Death 15 20.55%
Blood 13 17.81%
Voters: 73. You may not vote on this poll

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  #1  
Old August 15th, 2007, 05:20 PM

Serenity Serenity is offline
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Default Re: Your Favorite Magic Path

man. I love nature and water.
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  #2  
Old August 15th, 2007, 05:42 PM

NickW NickW is offline
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Default Re: Your Favorite Magic Path

Blood baby, blood!

Maybe not as multifaceted as other paths but powerful via sheer brute strength. Getting a slave income of 200+/turn in a MP game is actually feasible, which is not the case for any other types of gems unless we are discussing frickin huge maps. And on that size map I'd have a slave income of 400+/turn!
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  #3  
Old August 15th, 2007, 06:33 PM

noname noname is offline
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Default Re: Your Favorite Magic Path

Astral; nothing beats it in terms of sheer diversity, and the ability to teleport gives it amazing versatility. Plus, it can be mixed with everything.
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  #4  
Old August 15th, 2007, 06:50 PM
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Hadrian_II Hadrian_II is offline
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Default Re: Your Favorite Magic Path

Earth.

What do you whant more than Blood Stones and lots of Summons.
Add some army buffs and Earth Attack.
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  #5  
Old August 15th, 2007, 08:44 PM

sum1lost sum1lost is offline
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Default Re: Your Favorite Magic Path

Earth.

Buffs, summons, assasination spell, evocations (okay, the best require a bit in other paths too...), etc...
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  #6  
Old August 15th, 2007, 09:00 PM

Chris_Byler Chris_Byler is offline
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Default Re: Your Favorite Magic Path

I vote Nature. Whether my nation has it or not I almost always end up using it. Regen and reinvigoration items are great for practically anyone; extra supplies can be awesome in those nasty death dominions (or worse, death *and* an unfavorable temperature); vine ogres are one of the most cost-effective blockers (being immune to banishment); and I haven't even gotten into the possibilities of a poison resistant cheap flier with Snake Bladder Stick, and many other nasty tricks.

Serpent's Blessing + Foul Vapors is a great one; it's *much* cheaper and lower-path-requirement than the Air or Fire equivalents, in a path with easy boosters, *and* both spells of the combo are Enchantment as opposed to an Ench+Evo dual research requirement. This means you can deploy it earlier, cheaper and more often.


Other paths I sometimes think "what am I going to do with these gems?". Nature I'm usually thinking "where can I get more nature gems?". (The answer to both questions often ends up being "Alchemize", which says a lot.) If I don't have it as a national path I'm trying to get it through indies, and if I *do* have it as a national path I use it a lot (even when it's a fairly minor part of my nation, like Yomi). Several of my favorite nations are nature heavy - Man, C'tis, Tir n'an Og, Pangaea, Kailasa/Patala, Sauromatia.
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  #7  
Old August 15th, 2007, 10:13 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Your Favorite Magic Path

I agree with Chris, Nature is a great path, great items, solid summons, and great battle field spells.

Blood is my 2nd choice. For nations that are setup to use it, blood has awesome power.
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Old August 15th, 2007, 10:44 PM

Valandil Valandil is offline
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Default Re: Your Favorite Magic Path

I like blood- demons from the depths of the abyss, hellfire, and raining toads. What more is there, really?
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