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View Poll Results: What Is Your Favorite Path?
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Air
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5 |
6.85% |
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Earth
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8 |
10.96% |
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Fire
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1 |
1.37% |
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Water
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4 |
5.48% |
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Nature
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6 |
8.22% |
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Astral
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21 |
28.77% |
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Death
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15 |
20.55% |
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Blood
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13 |
17.81% |
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August 15th, 2007, 05:20 PM
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BANNED USER
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Join Date: Aug 2007
Posts: 40
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
man. I love nature and water.
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August 15th, 2007, 05:42 PM
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Private
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Join Date: Oct 2006
Posts: 39
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
Blood baby, blood!
Maybe not as multifaceted as other paths but powerful via sheer brute strength. Getting a slave income of 200+/turn in a MP game is actually feasible, which is not the case for any other types of gems unless we are discussing frickin huge maps. And on that size map I'd have a slave income of 400+/turn!
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August 15th, 2007, 06:33 PM
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Corporal
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Join Date: Mar 2007
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
Astral; nothing beats it in terms of sheer diversity, and the ability to teleport gives it amazing versatility. Plus, it can be mixed with everything.
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August 15th, 2007, 06:50 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: Your Favorite Magic Path
Earth.
What do you whant more than Blood Stones and lots of Summons.
Add some army buffs and Earth Attack.
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August 15th, 2007, 08:44 PM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: Your Favorite Magic Path
Earth.
Buffs, summons, assasination spell, evocations (okay, the best require a bit in other paths too...), etc...
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August 15th, 2007, 09:00 PM
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Corporal
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Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Your Favorite Magic Path
I vote Nature. Whether my nation has it or not I almost always end up using it. Regen and reinvigoration items are great for practically anyone; extra supplies can be awesome in those nasty death dominions (or worse, death *and* an unfavorable temperature); vine ogres are one of the most cost-effective blockers (being immune to banishment); and I haven't even gotten into the possibilities of a poison resistant cheap flier with Snake Bladder Stick, and many other nasty tricks.
Serpent's Blessing + Foul Vapors is a great one; it's *much* cheaper and lower-path-requirement than the Air or Fire equivalents, in a path with easy boosters, *and* both spells of the combo are Enchantment as opposed to an Ench+Evo dual research requirement. This means you can deploy it earlier, cheaper and more often.
Other paths I sometimes think "what am I going to do with these gems?". Nature I'm usually thinking "where can I get more nature gems?". (The answer to both questions often ends up being "Alchemize", which says a lot.) If I don't have it as a national path I'm trying to get it through indies, and if I *do* have it as a national path I use it a lot (even when it's a fairly minor part of my nation, like Yomi). Several of my favorite nations are nature heavy - Man, C'tis, Tir n'an Og, Pangaea, Kailasa/Patala, Sauromatia.
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August 15th, 2007, 10:13 PM
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First Lieutenant
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Join Date: Mar 2004
Location: Seattle
Posts: 771
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Your Favorite Magic Path
I agree with Chris, Nature is a great path, great items, solid summons, and great battle field spells.
Blood is my 2nd choice. For nations that are setup to use it, blood has awesome power.
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August 15th, 2007, 10:44 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
Thanks: 0
Thanked 13 Times in 1 Post
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Re: Your Favorite Magic Path
I like blood- demons from the depths of the abyss, hellfire, and raining toads. What more is there, really?
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